| MEGA_GOAT vs Kazuya | 164–202 | 44.81% |
| MEGA_GOAT vs King | 144–186 | 43.64% |
| MEGA_GOAT vs Reina | 138–177 | 43.81% |
| MEGA_GOAT vs Bryan | 131–159 | 45.17% |
| MEGA_GOAT vs Jin | 113–158 | 41.70% |
| MEGA_GOAT vs Heihachi | 124–144 | 46.27% |
| MEGA_GOAT vs Steve | 93–121 | 43.46% |
| MEGA_GOAT vs Clive | 93–91 | 50.54% |
| MEGA_GOAT vs Law | 75–99 | 43.10% |
| MEGA_GOAT vs Hwoarang | 69–104 | 39.88% |
| MEGA_GOAT vs Lili | 78–86 | 47.56% |
| MEGA_GOAT vs Dragunov | 66–86 | 43.42% |
| MEGA_GOAT vs Lidia | 58–93 | 38.41% |
| MEGA_GOAT vs Lee | 54–85 | 38.85% |
| MEGA_GOAT vs Jun | 58–78 | 42.65% |
| MEGA_GOAT vs Paul | 58–69 | 45.67% |
| MEGA_GOAT vs Eddy | 51–72 | 41.46% |
| MEGA_GOAT vs Yoshimitsu | 55–66 | 45.45% |
| MEGA_GOAT vs Xiaoyu | 56–65 | 46.28% |
| MEGA_GOAT vs Devil Jin | 39–81 | 32.50% |
| MEGA_GOAT vs Leo | 48–67 | 41.74% |
| MEGA_GOAT vs Asuka | 50–63 | 44.25% |
| MEGA_GOAT vs Lars | 48–65 | 42.48% |
| MEGA_GOAT vs Armor King | 53–60 | 46.90% |
| MEGA_GOAT vs Azucena | 46–58 | 44.23% |
| MEGA_GOAT vs Leroy | 46–45 | 50.55% |
| MEGA_GOAT vs Jack-8 | 34–46 | 42.50% |
| MEGA_GOAT vs Victor | 37–42 | 46.84% |
| MEGA_GOAT vs Feng | 31–46 | 40.26% |
| MEGA_GOAT vs Nina | 30–37 | 44.78% |
| MEGA_GOAT vs Alisa | 28–32 | 46.67% |
| MEGA_GOAT vs Raven | 21–39 | 35.00% |
| MEGA_GOAT vs Kuma | 19–37 | 33.93% |
| MEGA_GOAT vs Anna | 16–27 | 37.21% |
| MEGA_GOAT vs Zafina | 20–19 | 51.28% |
| MEGA_GOAT vs Claudio | 17–15 | 53.12% |
| MEGA_GOAT vs Fahkumram | 9–18 | 33.33% |
| MEGA_GOAT vs Shaheen | 12–13 | 48.00% |
| MEGA_GOAT vs Miary Zo | 7–13 | 35.00% |
| MEGA_GOAT vs Panda | 8–9 | 47.06% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.