| Shade2Timez vs King | 19–29 | 39.58% |
| Shade2Timez vs Jin | 23–25 | 47.92% |
| Shade2Timez vs Bryan | 18–21 | 46.15% |
| Shade2Timez vs Reina | 21–16 | 56.76% |
| Shade2Timez vs Steve | 12–21 | 36.36% |
| Shade2Timez vs Fahkumram | 17–15 | 53.12% |
| Shade2Timez vs Heihachi | 13–18 | 41.94% |
| Shade2Timez vs Kazuya | 16–14 | 53.33% |
| Shade2Timez vs Azucena | 16–13 | 55.17% |
| Shade2Timez vs Victor | 17–12 | 58.62% |
| Shade2Timez vs Law | 12–16 | 42.86% |
| Shade2Timez vs Dragunov | 7–19 | 26.92% |
| Shade2Timez vs Yoshimitsu | 12–9 | 57.14% |
| Shade2Timez vs Lars | 8–11–1 | 42.11% |
| Shade2Timez vs Lee | 8–12 | 40.00% |
| Shade2Timez vs Xiaoyu | 8–11 | 42.11% |
| Shade2Timez vs Lili | 12–7 | 63.16% |
| Shade2Timez vs Eddy | 7–11 | 38.89% |
| Shade2Timez vs Clive | 11–6 | 64.71% |
| Shade2Timez vs Jun | 6–10 | 37.50% |
| Shade2Timez vs Paul | 3–11 | 21.43% |
| Shade2Timez vs Claudio | 10–4 | 71.43% |
| Shade2Timez vs Lidia | 12–2 | 85.71% |
| Shade2Timez vs Leroy | 5–7 | 41.67% |
| Shade2Timez vs Armor King | 6–6 | 50.00% |
| Shade2Timez vs Asuka | 4–7 | 36.36% |
| Shade2Timez vs Jack-8 | 5–5 | 50.00% |
| Shade2Timez vs Devil Jin | 1–8 | 11.11% |
| Shade2Timez vs Zafina | 4–5 | 44.44% |
| Shade2Timez vs Leo | 1–7 | 12.50% |
| Shade2Timez vs Nina | 5–3 | 62.50% |
| Shade2Timez vs Miary Zo | 4–4 | 50.00% |
| Shade2Timez vs Hwoarang | 0–7 | 0.00% |
| Shade2Timez vs Feng | 3–4 | 42.86% |
| Shade2Timez vs Anna | 4–3 | 57.14% |
| Shade2Timez vs Alisa | 4–2 | 66.67% |
| Shade2Timez vs Kuma | 3–3 | 50.00% |
| Shade2Timez vs Raven | 4–1 | 80.00% |
| Shade2Timez vs Shaheen | 2–0 | 100.00% |
| Shade2Timez vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.