| HommIII vs Bryan | 683–647 | 51.35% |
| HommIII vs Dragunov | 715–546 | 56.70% |
| HommIII vs Steve | 578–547 | 51.38% |
| HommIII vs Kazuya | 560–557 | 50.13% |
| HommIII vs Hwoarang | 616–451 | 57.73% |
| HommIII vs Jin | 443–413 | 51.75% |
| HommIII vs King | 475–368–1 | 56.35% |
| HommIII vs Jack-8 | 444–367 | 54.75% |
| HommIII vs Feng | 414–360 | 53.49% |
| HommIII vs Asuka | 392–379 | 50.84% |
| HommIII vs Yoshimitsu | 403–355 | 53.17% |
| HommIII vs Paul | 374–360–1 | 50.95% |
| HommIII vs Shaheen | 402–285 | 58.52% |
| HommIII vs Heihachi | 338–341 | 49.78% |
| HommIII vs Lars | 322–338 | 48.79% |
| HommIII vs Reina | 324–336 | 49.09% |
| HommIII vs Lee | 335–313 | 51.70% |
| HommIII vs Nina | 324–319 | 50.39% |
| HommIII vs Clive | 301–334–1 | 47.40% |
| HommIII vs Victor | 345–282 | 55.02% |
| HommIII vs Devil Jin | 336–257 | 56.66% |
| HommIII vs Law | 304–274 | 52.60% |
| HommIII vs Lili | 296–272 | 52.11% |
| HommIII vs Azucena | 268–283 | 48.64% |
| HommIII vs Alisa | 289–233 | 55.36% |
| HommIII vs Xiaoyu | 274–241 | 53.20% |
| HommIII vs Jun | 268–245 | 52.24% |
| HommIII vs Claudio | 264–230 | 53.44% |
| HommIII vs Raven | 283–198 | 58.84% |
| HommIII vs Lidia | 258–223 | 53.64% |
| HommIII vs Leroy | 273–202 | 57.47% |
| HommIII vs Leo | 206–190 | 52.02% |
| HommIII vs Zafina | 217–178 | 54.94% |
| HommIII vs Eddy | 229–157–1 | 59.33% |
| HommIII vs Anna | 166–125 | 57.04% |
| HommIII vs Kuma | 132–150 | 46.81% |
| HommIII vs Miary Zo | 103–92 | 52.82% |
| HommIII vs Panda | 76–111 | 40.64% |
| HommIII vs Armor King | 92–71 | 56.44% |
| HommIII vs Fahkumram | 46–58 | 44.23% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.