| Abilityluna vs Reina | 40–38 | 51.28% |
| Abilityluna vs Kazuya | 37–39 | 48.68% |
| Abilityluna vs Steve | 22–42 | 34.38% |
| Abilityluna vs King | 25–37 | 40.32% |
| Abilityluna vs Dragunov | 26–35 | 42.62% |
| Abilityluna vs Jin | 26–34 | 43.33% |
| Abilityluna vs Heihachi | 24–32 | 42.86% |
| Abilityluna vs Paul | 19–29 | 39.58% |
| Abilityluna vs Hwoarang | 19–29 | 39.58% |
| Abilityluna vs Victor | 14–32 | 30.43% |
| Abilityluna vs Bryan | 23–20 | 53.49% |
| Abilityluna vs Lili | 19–20 | 48.72% |
| Abilityluna vs Eddy | 11–27 | 28.95% |
| Abilityluna vs Yoshimitsu | 15–20 | 42.86% |
| Abilityluna vs Asuka | 14–20 | 41.18% |
| Abilityluna vs Law | 16–17 | 48.48% |
| Abilityluna vs Jack-8 | 12–21 | 36.36% |
| Abilityluna vs Xiaoyu | 9–22 | 29.03% |
| Abilityluna vs Devil Jin | 19–12 | 61.29% |
| Abilityluna vs Jun | 10–16 | 38.46% |
| Abilityluna vs Lee | 11–13 | 45.83% |
| Abilityluna vs Claudio | 4–18 | 18.18% |
| Abilityluna vs Leroy | 12–10 | 54.55% |
| Abilityluna vs Feng | 6–14 | 30.00% |
| Abilityluna vs Lars | 7–12 | 36.84% |
| Abilityluna vs Nina | 8–11 | 42.11% |
| Abilityluna vs Clive | 7–12 | 36.84% |
| Abilityluna vs Alisa | 6–8 | 42.86% |
| Abilityluna vs Shaheen | 4–10 | 28.57% |
| Abilityluna vs Azucena | 5–8 | 38.46% |
| Abilityluna vs Leo | 3–9 | 25.00% |
| Abilityluna vs Raven | 1–8 | 11.11% |
| Abilityluna vs Lidia | 0–6 | 0.00% |
| Abilityluna vs Zafina | 1–3 | 25.00% |
| Abilityluna vs Anna | 0–4 | 0.00% |
| Abilityluna vs Kuma | 0–3 | 0.00% |
| Abilityluna vs Panda | 1–2 | 33.33% |
| Abilityluna vs Fahkumram | 0–2 | 0.00% |
| Abilityluna vs Armor King | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.