| ViciousCRC vs Bryan | 42–30 | 58.33% |
| ViciousCRC vs Kazuya | 36–34 | 51.43% |
| ViciousCRC vs Law | 38–31 | 55.07% |
| ViciousCRC vs Reina | 35–32 | 52.24% |
| ViciousCRC vs Hwoarang | 36–27 | 57.14% |
| ViciousCRC vs Lars | 27–29 | 48.21% |
| ViciousCRC vs King | 36–19 | 65.45% |
| ViciousCRC vs Heihachi | 31–19 | 62.00% |
| ViciousCRC vs Jin | 33–15 | 68.75% |
| ViciousCRC vs Devil Jin | 20–19 | 51.28% |
| ViciousCRC vs Lee | 23–16 | 58.97% |
| ViciousCRC vs Yoshimitsu | 21–16 | 56.76% |
| ViciousCRC vs Lili | 21–15 | 58.33% |
| ViciousCRC vs Dragunov | 18–18 | 50.00% |
| ViciousCRC vs Xiaoyu | 21–13 | 61.76% |
| ViciousCRC vs Paul | 15–16 | 48.39% |
| ViciousCRC vs Azucena | 10–20 | 33.33% |
| ViciousCRC vs Steve | 21–8 | 72.41% |
| ViciousCRC vs Asuka | 16–11 | 59.26% |
| ViciousCRC vs Alisa | 16–11 | 59.26% |
| ViciousCRC vs Jun | 12–15 | 44.44% |
| ViciousCRC vs Armor King | 15–10 | 60.00% |
| ViciousCRC vs Zafina | 14–10 | 58.33% |
| ViciousCRC vs Nina | 14–9 | 60.87% |
| ViciousCRC vs Victor | 8–14 | 36.36% |
| ViciousCRC vs Leo | 7–13 | 35.00% |
| ViciousCRC vs Feng | 10–9 | 52.63% |
| ViciousCRC vs Raven | 5–12 | 29.41% |
| ViciousCRC vs Lidia | 9–7 | 56.25% |
| ViciousCRC vs Clive | 12–4 | 75.00% |
| ViciousCRC vs Leroy | 11–4 | 73.33% |
| ViciousCRC vs Jack-8 | 9–3 | 75.00% |
| ViciousCRC vs Miary Zo | 6–6 | 50.00% |
| ViciousCRC vs Eddy | 6–4 | 60.00% |
| ViciousCRC vs Claudio | 8–1 | 88.89% |
| ViciousCRC vs Kuma | 4–3 | 57.14% |
| ViciousCRC vs Shaheen | 3–3 | 50.00% |
| ViciousCRC vs Fahkumram | 3–3 | 50.00% |
| ViciousCRC vs Anna | 4–1 | 80.00% |
| ViciousCRC vs Panda | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.