| ocularAbyss vs Kazuya | 107–90 | 54.31% |
| ocularAbyss vs Bryan | 110–83 | 56.99% |
| ocularAbyss vs Reina | 103–75 | 57.87% |
| ocularAbyss vs Heihachi | 94–83 | 53.11% |
| ocularAbyss vs Jin | 103–71–1 | 59.20% |
| ocularAbyss vs Steve | 93–60 | 60.78% |
| ocularAbyss vs King | 84–65 | 56.38% |
| ocularAbyss vs Lili | 78–60 | 56.52% |
| ocularAbyss vs Hwoarang | 65–53 | 55.08% |
| ocularAbyss vs Paul | 74–43 | 63.25% |
| ocularAbyss vs Azucena | 59–48 | 55.14% |
| ocularAbyss vs Law | 58–48 | 54.72% |
| ocularAbyss vs Lars | 56–44 | 56.00% |
| ocularAbyss vs Lee | 46–54 | 46.00% |
| ocularAbyss vs Dragunov | 51–44 | 53.68% |
| ocularAbyss vs Asuka | 46–46 | 50.00% |
| ocularAbyss vs Devil Jin | 34–48 | 41.46% |
| ocularAbyss vs Yoshimitsu | 41–37 | 52.56% |
| ocularAbyss vs Jun | 45–33 | 57.69% |
| ocularAbyss vs Nina | 35–36 | 49.30% |
| ocularAbyss vs Victor | 27–31 | 46.55% |
| ocularAbyss vs Xiaoyu | 29–28 | 50.88% |
| ocularAbyss vs Raven | 23–34 | 40.35% |
| ocularAbyss vs Eddy | 30–25 | 54.55% |
| ocularAbyss vs Kuma | 25–28 | 47.17% |
| ocularAbyss vs Jack-8 | 23–28 | 45.10% |
| ocularAbyss vs Lidia | 23–27 | 46.00% |
| ocularAbyss vs Leo | 27–22 | 55.10% |
| ocularAbyss vs Zafina | 26–23 | 53.06% |
| ocularAbyss vs Alisa | 18–30 | 37.50% |
| ocularAbyss vs Feng | 29–17 | 63.04% |
| ocularAbyss vs Claudio | 18–28 | 39.13% |
| ocularAbyss vs Shaheen | 22–20 | 52.38% |
| ocularAbyss vs Leroy | 22–20 | 52.38% |
| ocularAbyss vs Clive | 12–14 | 46.15% |
| ocularAbyss vs Fahkumram | 11–10 | 52.38% |
| ocularAbyss vs Anna | 5–4 | 55.56% |
| ocularAbyss vs Armor King | 3–6 | 33.33% |
| ocularAbyss vs Panda | 4–4 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.