| Par_Ma_Barbe vs Kazuya | 80–68 | 54.05% |
| Par_Ma_Barbe vs Jin | 58–61 | 48.74% |
| Par_Ma_Barbe vs Reina | 66–48 | 57.89% |
| Par_Ma_Barbe vs Bryan | 49–49 | 50.00% |
| Par_Ma_Barbe vs Yoshimitsu | 56–28 | 66.67% |
| Par_Ma_Barbe vs King | 41–34 | 54.67% |
| Par_Ma_Barbe vs Hwoarang | 33–42 | 44.00% |
| Par_Ma_Barbe vs Steve | 37–38 | 49.33% |
| Par_Ma_Barbe vs Law | 39–34 | 53.42% |
| Par_Ma_Barbe vs Paul | 36–29 | 55.38% |
| Par_Ma_Barbe vs Dragunov | 35–26 | 57.38% |
| Par_Ma_Barbe vs Lili | 27–32 | 45.76% |
| Par_Ma_Barbe vs Heihachi | 23–29 | 44.23% |
| Par_Ma_Barbe vs Nina | 23–24 | 48.94% |
| Par_Ma_Barbe vs Azucena | 26–17 | 60.47% |
| Par_Ma_Barbe vs Fahkumram | 20–22 | 47.62% |
| Par_Ma_Barbe vs Lee | 19–22 | 46.34% |
| Par_Ma_Barbe vs Asuka | 22–18 | 55.00% |
| Par_Ma_Barbe vs Eddy | 19–21 | 47.50% |
| Par_Ma_Barbe vs Xiaoyu | 18–21 | 46.15% |
| Par_Ma_Barbe vs Lars | 19–16 | 54.29% |
| Par_Ma_Barbe vs Leroy | 22–11 | 66.67% |
| Par_Ma_Barbe vs Alisa | 18–13 | 58.06% |
| Par_Ma_Barbe vs Jun | 19–11 | 63.33% |
| Par_Ma_Barbe vs Feng | 15–14 | 51.72% |
| Par_Ma_Barbe vs Lidia | 22–7 | 75.86% |
| Par_Ma_Barbe vs Victor | 17–10 | 62.96% |
| Par_Ma_Barbe vs Devil Jin | 16–10 | 61.54% |
| Par_Ma_Barbe vs Anna | 12–12 | 50.00% |
| Par_Ma_Barbe vs Leo | 10–10 | 50.00% |
| Par_Ma_Barbe vs Claudio | 13–6 | 68.42% |
| Par_Ma_Barbe vs Jack-8 | 4–13 | 23.53% |
| Par_Ma_Barbe vs Shaheen | 6–9 | 40.00% |
| Par_Ma_Barbe vs Clive | 6–8 | 42.86% |
| Par_Ma_Barbe vs Armor King | 5–8 | 38.46% |
| Par_Ma_Barbe vs Zafina | 7–3 | 70.00% |
| Par_Ma_Barbe vs Raven | 8–2 | 80.00% |
| Par_Ma_Barbe vs Panda | 2–3 | 40.00% |
| Par_Ma_Barbe vs Kuma | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.