| BabyJamz22 vs Kazuya | 104–91 | 53.33% |
| BabyJamz22 vs King | 91–65 | 58.33% |
| BabyJamz22 vs Jin | 57–79 | 41.91% |
| BabyJamz22 vs Law | 52–68 | 43.33% |
| BabyJamz22 vs Reina | 56–57 | 49.56% |
| BabyJamz22 vs Bryan | 69–40 | 63.30% |
| BabyJamz22 vs Steve | 44–54 | 44.90% |
| BabyJamz22 vs Hwoarang | 42–51 | 45.16% |
| BabyJamz22 vs Dragunov | 58–32 | 64.44% |
| BabyJamz22 vs Yoshimitsu | 31–50 | 38.27% |
| BabyJamz22 vs Eddy | 38–42 | 47.50% |
| BabyJamz22 vs Jun | 30–43 | 41.10% |
| BabyJamz22 vs Azucena | 33–40 | 45.21% |
| BabyJamz22 vs Victor | 35–36 | 49.30% |
| BabyJamz22 vs Heihachi | 39–30 | 56.52% |
| BabyJamz22 vs Asuka | 27–37 | 42.19% |
| BabyJamz22 vs Lili | 28–33 | 45.90% |
| BabyJamz22 vs Paul | 32–27 | 54.24% |
| BabyJamz22 vs Leroy | 28–28 | 50.00% |
| BabyJamz22 vs Lee | 24–31 | 43.64% |
| BabyJamz22 vs Lars | 37–16 | 69.81% |
| BabyJamz22 vs Fahkumram | 28–25 | 52.83% |
| BabyJamz22 vs Feng | 28–17 | 62.22% |
| BabyJamz22 vs Nina | 22–22 | 50.00% |
| BabyJamz22 vs Anna | 20–24 | 45.45% |
| BabyJamz22 vs Leo | 25–18 | 58.14% |
| BabyJamz22 vs Raven | 26–14 | 65.00% |
| BabyJamz22 vs Clive | 14–25 | 35.90% |
| BabyJamz22 vs Lidia | 19–19 | 50.00% |
| BabyJamz22 vs Xiaoyu | 17–16 | 51.52% |
| BabyJamz22 vs Jack-8 | 19–12 | 61.29% |
| BabyJamz22 vs Zafina | 15–16 | 48.39% |
| BabyJamz22 vs Armor King | 17–14 | 54.84% |
| BabyJamz22 vs Alisa | 11–19 | 36.67% |
| BabyJamz22 vs Devil Jin | 16–13 | 55.17% |
| BabyJamz22 vs Claudio | 12–14 | 46.15% |
| BabyJamz22 vs Kuma | 10–10 | 50.00% |
| BabyJamz22 vs Miary Zo | 4–9 | 30.77% |
| BabyJamz22 vs Shaheen | 6–5 | 54.55% |
| BabyJamz22 vs Panda | 3–4 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.