| IQuickley vs Jin | 119–107 | 52.65% |
| IQuickley vs Kazuya | 109–86 | 55.90% |
| IQuickley vs Dragunov | 85–108 | 44.04% |
| IQuickley vs Bryan | 68–91 | 42.77% |
| IQuickley vs Reina | 102–53 | 65.81% |
| IQuickley vs Heihachi | 85–63 | 57.43% |
| IQuickley vs King | 61–68 | 47.29% |
| IQuickley vs Law | 56–60 | 48.28% |
| IQuickley vs Steve | 58–56 | 50.88% |
| IQuickley vs Asuka | 47–64 | 42.34% |
| IQuickley vs Hwoarang | 34–65 | 34.34% |
| IQuickley vs Paul | 37–48 | 43.53% |
| IQuickley vs Victor | 39–46 | 45.88% |
| IQuickley vs Devil Jin | 45–36 | 55.56% |
| IQuickley vs Yoshimitsu | 38–41 | 48.10% |
| IQuickley vs Lili | 33–46 | 41.77% |
| IQuickley vs Lee | 39–37 | 51.32% |
| IQuickley vs Claudio | 34–41 | 45.33% |
| IQuickley vs Jun | 36–35 | 50.70% |
| IQuickley vs Lidia | 28–35 | 44.44% |
| IQuickley vs Azucena | 33–28 | 54.10% |
| IQuickley vs Nina | 33–23 | 58.93% |
| IQuickley vs Alisa | 33–22 | 60.00% |
| IQuickley vs Lars | 24–30 | 44.44% |
| IQuickley vs Leo | 32–21 | 60.38% |
| IQuickley vs Leroy | 23–30 | 43.40% |
| IQuickley vs Xiaoyu | 24–28 | 46.15% |
| IQuickley vs Feng | 31–19 | 62.00% |
| IQuickley vs Shaheen | 17–27 | 38.64% |
| IQuickley vs Jack-8 | 17–26 | 39.53% |
| IQuickley vs Eddy | 17–23 | 42.50% |
| IQuickley vs Raven | 19–18 | 51.35% |
| IQuickley vs Kuma | 13–22 | 37.14% |
| IQuickley vs Anna | 18–15 | 54.55% |
| IQuickley vs Zafina | 11–16 | 40.74% |
| IQuickley vs Clive | 13–13 | 50.00% |
| IQuickley vs Panda | 9–14 | 39.13% |
| IQuickley vs Fahkumram | 7–10 | 41.18% |
| IQuickley vs Armor King | 5–9 | 35.71% |
| IQuickley vs Miary Zo | 4–6 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.