| Ra1meiHakke vs Jin | 41–55 | 42.71% |
| Ra1meiHakke vs Kazuya | 37–43 | 46.25% |
| Ra1meiHakke vs King | 33–38 | 46.48% |
| Ra1meiHakke vs Reina | 42–27 | 60.87% |
| Ra1meiHakke vs Dragunov | 30–28 | 51.72% |
| Ra1meiHakke vs Bryan | 17–30 | 36.17% |
| Ra1meiHakke vs Steve | 25–22 | 53.19% |
| Ra1meiHakke vs Heihachi | 17–28 | 37.78% |
| Ra1meiHakke vs Law | 22–22 | 50.00% |
| Ra1meiHakke vs Paul | 14–24 | 36.84% |
| Ra1meiHakke vs Yoshimitsu | 16–21 | 43.24% |
| Ra1meiHakke vs Lili | 15–15 | 50.00% |
| Ra1meiHakke vs Hwoarang | 10–19 | 34.48% |
| Ra1meiHakke vs Devil Jin | 15–14 | 51.72% |
| Ra1meiHakke vs Feng | 15–14 | 51.72% |
| Ra1meiHakke vs Clive | 15–13 | 53.57% |
| Ra1meiHakke vs Asuka | 12–15 | 44.44% |
| Ra1meiHakke vs Lars | 11–16 | 40.74% |
| Ra1meiHakke vs Nina | 14–13 | 51.85% |
| Ra1meiHakke vs Xiaoyu | 12–12 | 50.00% |
| Ra1meiHakke vs Azucena | 14–9 | 60.87% |
| Ra1meiHakke vs Victor | 11–11 | 50.00% |
| Ra1meiHakke vs Claudio | 8–13 | 38.10% |
| Ra1meiHakke vs Jun | 13–8 | 61.90% |
| Ra1meiHakke vs Alisa | 9–10 | 47.37% |
| Ra1meiHakke vs Armor King | 11–8 | 57.89% |
| Ra1meiHakke vs Eddy | 5–11 | 31.25% |
| Ra1meiHakke vs Lidia | 12–4 | 75.00% |
| Ra1meiHakke vs Lee | 4–8 | 33.33% |
| Ra1meiHakke vs Kuma | 6–6 | 50.00% |
| Ra1meiHakke vs Raven | 8–4 | 66.67% |
| Ra1meiHakke vs Anna | 7–5 | 58.33% |
| Ra1meiHakke vs Jack-8 | 6–5 | 54.55% |
| Ra1meiHakke vs Fahkumram | 3–6 | 33.33% |
| Ra1meiHakke vs Leo | 2–5 | 28.57% |
| Ra1meiHakke vs Zafina | 5–2 | 71.43% |
| Ra1meiHakke vs Shaheen | 4–1 | 80.00% |
| Ra1meiHakke vs Miary Zo | 2–0 | 100.00% |
| Ra1meiHakke vs Panda | 1–0 | 100.00% |
| Ra1meiHakke vs Leroy | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.