| Trigger Happy vs Jin | 29–27 | 51.79% |
| Trigger Happy vs Armor King | 21–28 | 42.86% |
| Trigger Happy vs Kazuya | 17–29 | 36.96% |
| Trigger Happy vs Azucena | 16–27 | 37.21% |
| Trigger Happy vs Miary Zo | 22–21 | 51.16% |
| Trigger Happy vs Steve | 19–23 | 45.24% |
| Trigger Happy vs King | 16–24 | 40.00% |
| Trigger Happy vs Dragunov | 10–29 | 25.64% |
| Trigger Happy vs Jun | 10–20 | 33.33% |
| Trigger Happy vs Law | 21–8 | 72.41% |
| Trigger Happy vs Asuka | 13–13 | 50.00% |
| Trigger Happy vs Bryan | 9–16 | 36.00% |
| Trigger Happy vs Devil Jin | 9–14 | 39.13% |
| Trigger Happy vs Lee | 10–13 | 43.48% |
| Trigger Happy vs Hwoarang | 6–15 | 28.57% |
| Trigger Happy vs Paul | 5–12 | 29.41% |
| Trigger Happy vs Yoshimitsu | 5–11 | 31.25% |
| Trigger Happy vs Anna | 2–14 | 12.50% |
| Trigger Happy vs Claudio | 10–5 | 66.67% |
| Trigger Happy vs Fahkumram | 4–11 | 26.67% |
| Trigger Happy vs Alisa | 5–8 | 38.46% |
| Trigger Happy vs Reina | 4–9 | 30.77% |
| Trigger Happy vs Eddy | 5–8 | 38.46% |
| Trigger Happy vs Clive | 7–6 | 53.85% |
| Trigger Happy vs Lili | 4–8 | 33.33% |
| Trigger Happy vs Lidia | 8–4 | 66.67% |
| Trigger Happy vs Victor | 5–6 | 45.45% |
| Trigger Happy vs Heihachi | 0–9 | 0.00% |
| Trigger Happy vs Nina | 1–7 | 12.50% |
| Trigger Happy vs Leroy | 8–0 | 100.00% |
| Trigger Happy vs Lars | 2–5 | 28.57% |
| Trigger Happy vs Jack-8 | 2–4 | 33.33% |
| Trigger Happy vs Feng | 1–3 | 25.00% |
| Trigger Happy vs Panda | 1–3 | 25.00% |
| Trigger Happy vs Xiaoyu | 1–2 | 33.33% |
| Trigger Happy vs Leo | 3–0 | 100.00% |
| Trigger Happy vs Kuma | 2–1 | 66.67% |
| Trigger Happy vs Shaheen | 0–2 | 0.00% |
| Trigger Happy vs Zafina | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.