| Daijuuji Kuroi vs Jin | 143–141 | 50.35% |
| Daijuuji Kuroi vs Kazuya | 124–156 | 44.29% |
| Daijuuji Kuroi vs Reina | 123–149 | 45.22% |
| Daijuuji Kuroi vs King | 123–123 | 50.00% |
| Daijuuji Kuroi vs Hwoarang | 77–127 | 37.75% |
| Daijuuji Kuroi vs Bryan | 77–99 | 43.75% |
| Daijuuji Kuroi vs Paul | 82–88 | 48.24% |
| Daijuuji Kuroi vs Yoshimitsu | 69–93 | 42.59% |
| Daijuuji Kuroi vs Dragunov | 74–87 | 45.96% |
| Daijuuji Kuroi vs Heihachi | 62–72 | 46.27% |
| Daijuuji Kuroi vs Lili | 71–54 | 56.80% |
| Daijuuji Kuroi vs Steve | 72–52 | 58.06% |
| Daijuuji Kuroi vs Law | 49–68 | 41.88% |
| Daijuuji Kuroi vs Devil Jin | 49–60 | 44.95% |
| Daijuuji Kuroi vs Victor | 52–51 | 50.49% |
| Daijuuji Kuroi vs Lee | 37–61 | 37.76% |
| Daijuuji Kuroi vs Azucena | 43–52 | 45.26% |
| Daijuuji Kuroi vs Asuka | 41–52 | 44.09% |
| Daijuuji Kuroi vs Jun | 42–51 | 45.16% |
| Daijuuji Kuroi vs Eddy | 46–35 | 56.79% |
| Daijuuji Kuroi vs Nina | 41–34 | 54.67% |
| Daijuuji Kuroi vs Alisa | 29–43 | 40.28% |
| Daijuuji Kuroi vs Leo | 26–35 | 42.62% |
| Daijuuji Kuroi vs Lars | 20–41 | 32.79% |
| Daijuuji Kuroi vs Claudio | 26–30 | 46.43% |
| Daijuuji Kuroi vs Xiaoyu | 28–27 | 50.91% |
| Daijuuji Kuroi vs Feng | 23–32 | 41.82% |
| Daijuuji Kuroi vs Raven | 18–22 | 45.00% |
| Daijuuji Kuroi vs Jack-8 | 20–18 | 52.63% |
| Daijuuji Kuroi vs Shaheen | 13–22 | 37.14% |
| Daijuuji Kuroi vs Clive | 18–15 | 54.55% |
| Daijuuji Kuroi vs Lidia | 11–21 | 34.38% |
| Daijuuji Kuroi vs Leroy | 14–16 | 46.67% |
| Daijuuji Kuroi vs Kuma | 6–22 | 21.43% |
| Daijuuji Kuroi vs Zafina | 10–13 | 43.48% |
| Daijuuji Kuroi vs Anna | 5–7 | 41.67% |
| Daijuuji Kuroi vs Panda | 3–5 | 37.50% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.