| Darkhour616 vs Reina | 43–35 | 55.13% |
| Darkhour616 vs King | 29–45 | 39.19% |
| Darkhour616 vs Law | 24–39 | 38.10% |
| Darkhour616 vs Jin | 21–41 | 33.87% |
| Darkhour616 vs Hwoarang | 19–39 | 32.76% |
| Darkhour616 vs Dragunov | 27–31 | 46.55% |
| Darkhour616 vs Kazuya | 16–38 | 29.63% |
| Darkhour616 vs Clive | 18–26 | 40.91% |
| Darkhour616 vs Steve | 18–25 | 41.86% |
| Darkhour616 vs Nina | 17–25 | 40.48% |
| Darkhour616 vs Bryan | 15–24 | 38.46% |
| Darkhour616 vs Yoshimitsu | 22–14 | 61.11% |
| Darkhour616 vs Eddy | 21–15 | 58.33% |
| Darkhour616 vs Azucena | 20–14 | 58.82% |
| Darkhour616 vs Asuka | 16–15 | 51.61% |
| Darkhour616 vs Lars | 11–19 | 36.67% |
| Darkhour616 vs Lidia | 14–16 | 46.67% |
| Darkhour616 vs Feng | 18–11 | 62.07% |
| Darkhour616 vs Fahkumram | 15–14 | 51.72% |
| Darkhour616 vs Jun | 16–11 | 59.26% |
| Darkhour616 vs Heihachi | 14–13 | 51.85% |
| Darkhour616 vs Lee | 4–22 | 15.38% |
| Darkhour616 vs Lili | 16–9 | 64.00% |
| Darkhour616 vs Armor King | 6–16 | 27.27% |
| Darkhour616 vs Paul | 6–15 | 28.57% |
| Darkhour616 vs Leo | 8–10 | 44.44% |
| Darkhour616 vs Leroy | 5–10 | 33.33% |
| Darkhour616 vs Victor | 5–10 | 33.33% |
| Darkhour616 vs Devil Jin | 2–10 | 16.67% |
| Darkhour616 vs Claudio | 10–2 | 83.33% |
| Darkhour616 vs Raven | 4–8 | 33.33% |
| Darkhour616 vs Jack-8 | 7–4 | 63.64% |
| Darkhour616 vs Zafina | 4–7 | 36.36% |
| Darkhour616 vs Xiaoyu | 5–5 | 50.00% |
| Darkhour616 vs Shaheen | 4–5 | 44.44% |
| Darkhour616 vs Alisa | 3–4 | 42.86% |
| Darkhour616 vs Kuma | 2–5 | 28.57% |
| Darkhour616 vs Panda | 1–5 | 16.67% |
| Darkhour616 vs Miary Zo | 0–5 | 0.00% |
| Darkhour616 vs Anna | 0–4 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.