Name history
| NoGuard | |
| 가드따윈없다 | |
| 붉은머리 한남충 새X♬ | |
| 로하이돌려줘제발부탁이야 | |
| 패다보면이김 | |
| 그만 좀 패라 아프다 | |
| 로하이에목숨건남자그이름은맥맥 |
| NoGuard vs Kazuya | 155–121 | 56.16% |
| NoGuard vs Hwoarang | 138–70 | 66.35% |
| NoGuard vs Dragunov | 99–102 | 49.25% |
| NoGuard vs Jin | 92–82 | 52.87% |
| NoGuard vs Reina | 76–98 | 43.68% |
| NoGuard vs Paul | 76–96 | 44.19% |
| NoGuard vs King | 87–79 | 52.41% |
| NoGuard vs Bryan | 80–85 | 48.48% |
| NoGuard vs Asuka | 63–63 | 50.00% |
| NoGuard vs Law | 58–47 | 55.24% |
| NoGuard vs Fahkumram | 43–62 | 40.95% |
| NoGuard vs Lili | 49–49 | 50.00% |
| NoGuard vs Devil Jin | 59–37 | 61.46% |
| NoGuard vs Heihachi | 49–47 | 51.04% |
| NoGuard vs Clive | 45–46 | 49.45% |
| NoGuard vs Steve | 33–51 | 39.29% |
| NoGuard vs Yoshimitsu | 51–32 | 61.45% |
| NoGuard vs Victor | 43–36 | 54.43% |
| NoGuard vs Jun | 48–30 | 61.54% |
| NoGuard vs Armor King | 34–39 | 46.58% |
| NoGuard vs Claudio | 33–35 | 48.53% |
| NoGuard vs Jack-8 | 30–29 | 50.85% |
| NoGuard vs Lidia | 28–30 | 48.28% |
| NoGuard vs Azucena | 26–31 | 45.61% |
| NoGuard vs Alisa | 31–22 | 58.49% |
| NoGuard vs Miary Zo | 20–26 | 43.48% |
| NoGuard vs Eddy | 20–25 | 44.44% |
| NoGuard vs Feng | 19–24 | 44.19% |
| NoGuard vs Leo | 21–20–1 | 51.22% |
| NoGuard vs Lars | 21–20 | 51.22% |
| NoGuard vs Xiaoyu | 21–19 | 52.50% |
| NoGuard vs Nina | 22–18 | 55.00% |
| NoGuard vs Kuma | 23–15 | 60.53% |
| NoGuard vs Leroy | 17–20 | 45.95% |
| NoGuard vs Lee | 11–24 | 31.43% |
| NoGuard vs Shaheen | 16–17 | 48.48% |
| NoGuard vs Zafina | 10–12 | 45.45% |
| NoGuard vs Anna | 15–6 | 71.43% |
| NoGuard vs Raven | 7–9 | 43.75% |
| NoGuard vs Panda | 8–4 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.