| Unreal_life123 vs Paul | 0–4 | 0.00% |
| Unreal_life123 vs Jin | 2–2 | 50.00% |
| Unreal_life123 vs Leo | 3–1 | 75.00% |
| Unreal_life123 vs Yoshimitsu | 3–0 | 100.00% |
| Unreal_life123 vs Steve | 2–1 | 66.67% |
| Unreal_life123 vs Law | 2–0 | 100.00% |
| Unreal_life123 vs Asuka | 2–0 | 100.00% |
| Unreal_life123 vs Lili | 2–0 | 100.00% |
| Unreal_life123 vs King | 1–0 | 100.00% |
| Unreal_life123 vs Bryan | 1–0 | 100.00% |
| Unreal_life123 vs Devil Jin | 1–0 | 100.00% |
| Unreal_life123 vs Lidia | 1–0 | 100.00% |
| Unreal_life123 vs Clive | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.