Name history
8IGHT | MATSU | 17 Dec 2024 |
MATSU | 24 Aug 2024 |
MightyMatsu | 25 May 2024 |
8IGHT | MATSU vs Dragunov | 131–98 | 57.21% |
8IGHT | MATSU vs Reina | 143–75 | 65.60% |
8IGHT | MATSU vs Bryan | 125–87 | 58.96% |
8IGHT | MATSU vs Hwoarang | 101–99 | 50.50% |
8IGHT | MATSU vs King | 107–91 | 54.04% |
8IGHT | MATSU vs Lili | 115–80 | 58.97% |
8IGHT | MATSU vs Feng | 101–80 | 55.80% |
8IGHT | MATSU vs Kazuya | 88–89 | 49.72% |
8IGHT | MATSU vs Paul | 94–79 | 54.34% |
8IGHT | MATSU vs Nina | 90–79 | 53.25% |
8IGHT | MATSU vs Victor | 111–52 | 68.10% |
8IGHT | MATSU vs Steve | 90–70 | 56.25% |
8IGHT | MATSU vs Yoshimitsu | 79–79 | 50.00% |
8IGHT | MATSU vs Jin | 84–66 | 56.00% |
8IGHT | MATSU vs Lee | 93–57 | 62.00% |
8IGHT | MATSU vs Shaheen | 83–61 | 57.64% |
8IGHT | MATSU vs Alisa | 90–51 | 63.83% |
8IGHT | MATSU vs Law | 80–58 | 57.97% |
8IGHT | MATSU vs Raven | 71–67 | 51.45% |
8IGHT | MATSU vs Xiaoyu | 69–68 | 50.36% |
8IGHT | MATSU vs Jun | 76–57 | 57.14% |
8IGHT | MATSU vs Eddy | 74–52 | 58.73% |
8IGHT | MATSU vs Azucena | 65–50 | 56.52% |
8IGHT | MATSU vs Asuka | 63–46 | 57.80% |
8IGHT | MATSU vs Claudio | 66–43 | 60.55% |
8IGHT | MATSU vs Jack-8 | 54–53 | 50.47% |
8IGHT | MATSU vs Leroy | 54–49 | 52.43% |
8IGHT | MATSU vs Lidia | 58–44 | 56.86% |
8IGHT | MATSU vs Lars | 50–50 | 50.00% |
8IGHT | MATSU vs Leo | 55–38 | 59.14% |
8IGHT | MATSU vs Devil Jin | 50–40 | 55.56% |
8IGHT | MATSU vs Heihachi | 50–40 | 55.56% |
8IGHT | MATSU vs Zafina | 33–47–1 | 41.25% |
8IGHT | MATSU vs Kuma | 22–33 | 40.00% |
8IGHT | MATSU vs Panda | 20–20 | 50.00% |
8IGHT | MATSU vs Clive | 7–3 | 70.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.