| Teio Mota vs Kazuya | 163–183 | 47.11% |
| Teio Mota vs King | 171–163 | 51.20% |
| Teio Mota vs Jin | 114–130 | 46.72% |
| Teio Mota vs Reina | 116–105 | 52.49% |
| Teio Mota vs Bryan | 103–105 | 49.52% |
| Teio Mota vs Heihachi | 104–93 | 52.79% |
| Teio Mota vs Dragunov | 88–95 | 48.09% |
| Teio Mota vs Hwoarang | 83–94 | 46.89% |
| Teio Mota vs Steve | 73–103 | 41.48% |
| Teio Mota vs Law | 81–89 | 47.65% |
| Teio Mota vs Asuka | 73–78 | 48.34% |
| Teio Mota vs Lili | 59–89 | 39.86% |
| Teio Mota vs Paul | 59–83 | 41.55% |
| Teio Mota vs Yoshimitsu | 59–71–1 | 45.38% |
| Teio Mota vs Xiaoyu | 74–56 | 56.92% |
| Teio Mota vs Azucena | 68–60 | 53.12% |
| Teio Mota vs Eddy | 48–77 | 38.40% |
| Teio Mota vs Jun | 62–50 | 55.36% |
| Teio Mota vs Devil Jin | 53–50 | 51.46% |
| Teio Mota vs Lee | 46–54 | 46.00% |
| Teio Mota vs Feng | 41–55 | 42.71% |
| Teio Mota vs Nina | 40–45 | 47.06% |
| Teio Mota vs Lidia | 36–47 | 43.37% |
| Teio Mota vs Lars | 32–49 | 39.51% |
| Teio Mota vs Clive | 34–47 | 41.98% |
| Teio Mota vs Alisa | 36–42 | 46.15% |
| Teio Mota vs Victor | 34–37 | 47.89% |
| Teio Mota vs Jack-8 | 23–36 | 38.98% |
| Teio Mota vs Leo | 16–34 | 32.00% |
| Teio Mota vs Armor King | 29–21 | 58.00% |
| Teio Mota vs Kuma | 11–33 | 25.00% |
| Teio Mota vs Leroy | 16–24 | 40.00% |
| Teio Mota vs Claudio | 12–24 | 33.33% |
| Teio Mota vs Fahkumram | 11–21 | 34.38% |
| Teio Mota vs Panda | 14–16 | 46.67% |
| Teio Mota vs Zafina | 17–11 | 60.71% |
| Teio Mota vs Raven | 8–16 | 33.33% |
| Teio Mota vs Anna | 4–11 | 26.67% |
| Teio Mota vs Shaheen | 4–8 | 33.33% |
| Teio Mota vs Miary Zo | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.