| refractory vs Kazuya | 117–100 | 53.92% |
| refractory vs Bryan | 105–86 | 54.97% |
| refractory vs Jin | 98–91 | 51.85% |
| refractory vs King | 81–75 | 51.92% |
| refractory vs Steve | 58–75 | 43.61% |
| refractory vs Heihachi | 68–64 | 51.52% |
| refractory vs Dragunov | 62–68 | 47.69% |
| refractory vs Hwoarang | 55–70 | 44.00% |
| refractory vs Reina | 84–39 | 68.29% |
| refractory vs Devil Jin | 58–61 | 48.74% |
| refractory vs Paul | 52–54 | 49.06% |
| refractory vs Lili | 58–48 | 54.72% |
| refractory vs Yoshimitsu | 42–62 | 40.38% |
| refractory vs Law | 34–52 | 39.53% |
| refractory vs Fahkumram | 30–40 | 42.86% |
| refractory vs Asuka | 38–31 | 55.07% |
| refractory vs Lee | 28–37 | 43.08% |
| refractory vs Jun | 38–25 | 60.32% |
| refractory vs Feng | 36–23 | 61.02% |
| refractory vs Azucena | 30–28 | 51.72% |
| refractory vs Lars | 26–26–1 | 50.00% |
| refractory vs Claudio | 30–21 | 58.82% |
| refractory vs Nina | 18–32 | 36.00% |
| refractory vs Anna | 24–23 | 51.06% |
| refractory vs Eddy | 21–24 | 46.67% |
| refractory vs Armor King | 15–29 | 34.09% |
| refractory vs Alisa | 15–28 | 34.88% |
| refractory vs Leo | 12–27 | 30.77% |
| refractory vs Lidia | 24–15 | 61.54% |
| refractory vs Leroy | 19–18 | 51.35% |
| refractory vs Jack-8 | 14–22 | 38.89% |
| refractory vs Clive | 21–15 | 58.33% |
| refractory vs Victor | 16–19 | 45.71% |
| refractory vs Shaheen | 12–16 | 42.86% |
| refractory vs Xiaoyu | 9–15 | 37.50% |
| refractory vs Zafina | 8–16 | 33.33% |
| refractory vs Raven | 8–13 | 38.10% |
| refractory vs Kuma | 8–11 | 42.11% |
| refractory vs Panda | 8–7 | 53.33% |
| refractory vs Miary Zo | 1–5 | 16.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.