| HoldmeWhenICry vs Kazuya | 53–51 | 50.96% |
| HoldmeWhenICry vs Jin | 51–35 | 59.30% |
| HoldmeWhenICry vs Bryan | 44–37 | 54.32% |
| HoldmeWhenICry vs Yoshimitsu | 43–24 | 64.18% |
| HoldmeWhenICry vs Law | 31–31 | 50.00% |
| HoldmeWhenICry vs King | 31–30 | 50.82% |
| HoldmeWhenICry vs Steve | 29–29 | 50.00% |
| HoldmeWhenICry vs Lili | 38–16 | 70.37% |
| HoldmeWhenICry vs Reina | 33–18 | 64.71% |
| HoldmeWhenICry vs Xiaoyu | 23–21 | 52.27% |
| HoldmeWhenICry vs Hwoarang | 15–28 | 34.88% |
| HoldmeWhenICry vs Asuka | 22–20 | 52.38% |
| HoldmeWhenICry vs Lars | 21–21 | 50.00% |
| HoldmeWhenICry vs Jun | 19–23 | 45.24% |
| HoldmeWhenICry vs Paul | 22–18 | 55.00% |
| HoldmeWhenICry vs Nina | 25–15 | 62.50% |
| HoldmeWhenICry vs Victor | 19–21 | 47.50% |
| HoldmeWhenICry vs Alisa | 25–12 | 67.57% |
| HoldmeWhenICry vs Dragunov | 12–17 | 41.38% |
| HoldmeWhenICry vs Lee | 10–18 | 35.71% |
| HoldmeWhenICry vs Raven | 12–16 | 42.86% |
| HoldmeWhenICry vs Devil Jin | 13–14 | 48.15% |
| HoldmeWhenICry vs Shaheen | 12–12 | 50.00% |
| HoldmeWhenICry vs Feng | 12–10 | 54.55% |
| HoldmeWhenICry vs Leo | 10–12 | 45.45% |
| HoldmeWhenICry vs Claudio | 14–7 | 66.67% |
| HoldmeWhenICry vs Zafina | 11–10 | 52.38% |
| HoldmeWhenICry vs Kuma | 2–17 | 10.53% |
| HoldmeWhenICry vs Eddy | 6–13 | 31.58% |
| HoldmeWhenICry vs Azucena | 11–5 | 68.75% |
| HoldmeWhenICry vs Jack-8 | 7–7 | 50.00% |
| HoldmeWhenICry vs Leroy | 6–5 | 54.55% |
| HoldmeWhenICry vs Heihachi | 5–6 | 45.45% |
| HoldmeWhenICry vs Lidia | 4–5 | 44.44% |
| HoldmeWhenICry vs Clive | 1–6 | 14.29% |
| HoldmeWhenICry vs Panda | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.