DX妖刀吉光 vs Kazuya | 2–3 | 40.00% |
DX妖刀吉光 vs Asuka | 2–3 | 40.00% |
DX妖刀吉光 vs Law | 2–2 | 50.00% |
DX妖刀吉光 vs Paul | 2–1 | 66.67% |
DX妖刀吉光 vs Hwoarang | 0–3 | 0.00% |
DX妖刀吉光 vs Dragunov | 3–0 | 100.00% |
DX妖刀吉光 vs Feng | 1–2 | 33.33% |
DX妖刀吉光 vs Steve | 0–2 | 0.00% |
DX妖刀吉光 vs Lili | 2–0 | 100.00% |
DX妖刀吉光 vs Leroy | 2–0 | 100.00% |
DX妖刀吉光 vs Reina | 2–0 | 100.00% |
DX妖刀吉光 vs Xiaoyu | 2–0 | 100.00% |
DX妖刀吉光 vs Nina | 2–0 | 100.00% |
DX妖刀吉光 vs Jin | 1–0 | 100.00% |
DX妖刀吉光 vs Lars | 1–0 | 100.00% |
DX妖刀吉光 vs Jun | 0–1 | 0.00% |
DX妖刀吉光 vs Eddy | 1–0 | 100.00% |
DX妖刀吉光 vs Devil Jin | 0–1 | 0.00% |
DX妖刀吉光 vs Claudio | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.