| Lil_locks68 vs Jin | 69–63 | 52.27% |
| Lil_locks68 vs Bryan | 52–71 | 42.28% |
| Lil_locks68 vs Kazuya | 51–69 | 42.50% |
| Lil_locks68 vs Steve | 63–51 | 55.26% |
| Lil_locks68 vs King | 36–68 | 34.62% |
| Lil_locks68 vs Heihachi | 39–41 | 48.75% |
| Lil_locks68 vs Paul | 29–41 | 41.43% |
| Lil_locks68 vs Law | 32–30 | 51.61% |
| Lil_locks68 vs Dragunov | 30–31 | 49.18% |
| Lil_locks68 vs Armor King | 28–31 | 47.46% |
| Lil_locks68 vs Lee | 26–31 | 45.61% |
| Lil_locks68 vs Hwoarang | 25–28 | 47.17% |
| Lil_locks68 vs Lili | 16–23 | 41.03% |
| Lil_locks68 vs Yoshimitsu | 15–21 | 41.67% |
| Lil_locks68 vs Reina | 20–16 | 55.56% |
| Lil_locks68 vs Jack-8 | 24–10 | 70.59% |
| Lil_locks68 vs Asuka | 9–22 | 29.03% |
| Lil_locks68 vs Lars | 16–15 | 51.61% |
| Lil_locks68 vs Anna | 16–14 | 53.33% |
| Lil_locks68 vs Nina | 11–18 | 37.93% |
| Lil_locks68 vs Jun | 13–16 | 44.83% |
| Lil_locks68 vs Victor | 15–13 | 53.57% |
| Lil_locks68 vs Azucena | 22–5 | 81.48% |
| Lil_locks68 vs Eddy | 11–15 | 42.31% |
| Lil_locks68 vs Lidia | 15–10 | 60.00% |
| Lil_locks68 vs Fahkumram | 11–13 | 45.83% |
| Lil_locks68 vs Alisa | 10–12 | 45.45% |
| Lil_locks68 vs Devil Jin | 12–9 | 57.14% |
| Lil_locks68 vs Xiaoyu | 7–13 | 35.00% |
| Lil_locks68 vs Claudio | 12–5 | 70.59% |
| Lil_locks68 vs Feng | 7–9 | 43.75% |
| Lil_locks68 vs Leo | 10–5 | 66.67% |
| Lil_locks68 vs Shaheen | 5–10 | 33.33% |
| Lil_locks68 vs Zafina | 6–4 | 60.00% |
| Lil_locks68 vs Panda | 4–5 | 44.44% |
| Lil_locks68 vs Clive | 3–6 | 33.33% |
| Lil_locks68 vs Miary Zo | 4–4 | 50.00% |
| Lil_locks68 vs Leroy | 4–3 | 57.14% |
| Lil_locks68 vs Kuma | 2–3 | 40.00% |
| Lil_locks68 vs Raven | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.