| GodseyeMz vs Kazuya | 197–211 | 48.28% |
| GodseyeMz vs Jin | 215–178 | 54.71% |
| GodseyeMz vs Bryan | 166–185 | 47.29% |
| GodseyeMz vs King | 165–154 | 51.72% |
| GodseyeMz vs Hwoarang | 186–130 | 58.86% |
| GodseyeMz vs Reina | 167–144 | 53.70% |
| GodseyeMz vs Dragunov | 145–114 | 55.98% |
| GodseyeMz vs Law | 153–98 | 60.96% |
| GodseyeMz vs Feng | 98–99 | 49.75% |
| GodseyeMz vs Heihachi | 85–90 | 48.57% |
| GodseyeMz vs Devil Jin | 85–84 | 50.30% |
| GodseyeMz vs Steve | 92–74 | 55.42% |
| GodseyeMz vs Asuka | 78–84 | 48.15% |
| GodseyeMz vs Yoshimitsu | 87–70 | 55.41% |
| GodseyeMz vs Lee | 67–88 | 43.23% |
| GodseyeMz vs Jun | 77–69 | 52.74% |
| GodseyeMz vs Paul | 76–62 | 55.07% |
| GodseyeMz vs Lili | 80–50 | 61.54% |
| GodseyeMz vs Azucena | 76–44 | 63.33% |
| GodseyeMz vs Lars | 58–61 | 48.74% |
| GodseyeMz vs Xiaoyu | 56–55 | 50.45% |
| GodseyeMz vs Victor | 45–62 | 42.06% |
| GodseyeMz vs Armor King | 53–48 | 52.48% |
| GodseyeMz vs Lidia | 49–40 | 55.06% |
| GodseyeMz vs Leo | 50–35 | 58.82% |
| GodseyeMz vs Eddy | 53–30 | 63.86% |
| GodseyeMz vs Jack-8 | 39–38 | 50.65% |
| GodseyeMz vs Clive | 34–42 | 44.74% |
| GodseyeMz vs Leroy | 20–51 | 28.17% |
| GodseyeMz vs Claudio | 31–38 | 44.93% |
| GodseyeMz vs Fahkumram | 44–25 | 63.77% |
| GodseyeMz vs Alisa | 30–29–1 | 50.85% |
| GodseyeMz vs Shaheen | 30–30 | 50.00% |
| GodseyeMz vs Nina | 17–31 | 35.42% |
| GodseyeMz vs Raven | 22–26 | 45.83% |
| GodseyeMz vs Anna | 22–19 | 53.66% |
| GodseyeMz vs Zafina | 18–21 | 46.15% |
| GodseyeMz vs Miary Zo | 15–20 | 42.86% |
| GodseyeMz vs Kuma | 11–12 | 47.83% |
| GodseyeMz vs Panda | 4–10 | 28.57% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.