| Percatoryray vs Armor King | 52–46 | 53.06% |
| Percatoryray vs King | 53–36 | 59.55% |
| Percatoryray vs Jin | 47–24 | 66.20% |
| Percatoryray vs Law | 42–25 | 62.69% |
| Percatoryray vs Reina | 42–23–1 | 64.62% |
| Percatoryray vs Steve | 34–20 | 62.96% |
| Percatoryray vs Fahkumram | 32–16 | 66.67% |
| Percatoryray vs Azucena | 32–14 | 69.57% |
| Percatoryray vs Kazuya | 31–13 | 70.45% |
| Percatoryray vs Heihachi | 21–19 | 52.50% |
| Percatoryray vs Yoshimitsu | 21–18 | 53.85% |
| Percatoryray vs Xiaoyu | 19–18 | 51.35% |
| Percatoryray vs Victor | 23–13 | 63.89% |
| Percatoryray vs Dragunov | 25–10 | 71.43% |
| Percatoryray vs Bryan | 11–23 | 32.35% |
| Percatoryray vs Nina | 15–19 | 44.12% |
| Percatoryray vs Asuka | 20–12 | 62.50% |
| Percatoryray vs Jun | 20–11 | 64.52% |
| Percatoryray vs Eddy | 17–14 | 54.84% |
| Percatoryray vs Hwoarang | 17–13 | 56.67% |
| Percatoryray vs Anna | 9–19 | 32.14% |
| Percatoryray vs Clive | 13–14 | 48.15% |
| Percatoryray vs Lars | 15–11 | 57.69% |
| Percatoryray vs Lidia | 17–9 | 65.38% |
| Percatoryray vs Miary Zo | 10–14 | 41.67% |
| Percatoryray vs Lili | 18–5 | 78.26% |
| Percatoryray vs Devil Jin | 8–13 | 38.10% |
| Percatoryray vs Feng | 9–12 | 42.86% |
| Percatoryray vs Leo | 12–9 | 57.14% |
| Percatoryray vs Alisa | 11–10 | 52.38% |
| Percatoryray vs Paul | 5–13 | 27.78% |
| Percatoryray vs Raven | 9–9 | 50.00% |
| Percatoryray vs Lee | 7–8 | 46.67% |
| Percatoryray vs Kuma | 6–8 | 42.86% |
| Percatoryray vs Leroy | 7–7 | 50.00% |
| Percatoryray vs Jack-8 | 6–3 | 66.67% |
| Percatoryray vs Claudio | 5–4 | 55.56% |
| Percatoryray vs Zafina | 3–3 | 50.00% |
| Percatoryray vs Shaheen | 4–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.