| onetwothree vs Jin | 177–168 | 51.30% |
| onetwothree vs Bryan | 141–196 | 41.84% |
| onetwothree vs Kazuya | 195–133 | 59.45% |
| onetwothree vs Dragunov | 161–139 | 53.67% |
| onetwothree vs Hwoarang | 138–116 | 54.33% |
| onetwothree vs King | 143–103–1 | 58.13% |
| onetwothree vs Clive | 105–136 | 43.57% |
| onetwothree vs Heihachi | 110–129 | 46.03% |
| onetwothree vs Reina | 99–116 | 46.05% |
| onetwothree vs Law | 99–92 | 51.83% |
| onetwothree vs Lars | 91–93 | 49.46% |
| onetwothree vs Lili | 94–88 | 51.65% |
| onetwothree vs Steve | 92–86 | 51.69% |
| onetwothree vs Yoshimitsu | 77–92 | 45.56% |
| onetwothree vs Jun | 66–98 | 40.24% |
| onetwothree vs Devil Jin | 78–85 | 47.85% |
| onetwothree vs Armor King | 84–75 | 52.83% |
| onetwothree vs Lee | 80–67 | 54.42% |
| onetwothree vs Asuka | 77–61 | 55.80% |
| onetwothree vs Claudio | 57–71 | 44.53% |
| onetwothree vs Victor | 60–68 | 46.88% |
| onetwothree vs Paul | 63–64 | 49.61% |
| onetwothree vs Leo | 53–49 | 51.96% |
| onetwothree vs Fahkumram | 47–55 | 46.08% |
| onetwothree vs Azucena | 56–44 | 56.00% |
| onetwothree vs Lidia | 53–43 | 55.21% |
| onetwothree vs Xiaoyu | 46–47 | 49.46% |
| onetwothree vs Alisa | 44–48 | 47.83% |
| onetwothree vs Nina | 51–39 | 56.67% |
| onetwothree vs Eddy | 45–43 | 51.14% |
| onetwothree vs Anna | 52–36 | 59.09% |
| onetwothree vs Feng | 31–55 | 36.05% |
| onetwothree vs Jack-8 | 42–40 | 51.22% |
| onetwothree vs Shaheen | 37–41 | 47.44% |
| onetwothree vs Raven | 37–36 | 50.68% |
| onetwothree vs Leroy | 37–32 | 53.62% |
| onetwothree vs Zafina | 22–25 | 46.81% |
| onetwothree vs Kuma | 22–22 | 50.00% |
| onetwothree vs Panda | 11–22 | 33.33% |
| onetwothree vs Miary Zo | 13–19 | 40.62% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.