| GhostLakeWood vs King | 80–45 | 64.00% |
| GhostLakeWood vs Jin | 45–45 | 50.00% |
| GhostLakeWood vs Reina | 42–42 | 50.00% |
| GhostLakeWood vs Law | 42–38 | 52.50% |
| GhostLakeWood vs Bryan | 40–38 | 51.28% |
| GhostLakeWood vs Kazuya | 37–41 | 47.44% |
| GhostLakeWood vs Steve | 31–41 | 43.06% |
| GhostLakeWood vs Hwoarang | 38–30 | 55.88% |
| GhostLakeWood vs Dragunov | 29–30 | 49.15% |
| GhostLakeWood vs Lili | 26–29 | 47.27% |
| GhostLakeWood vs Paul | 30–24 | 55.56% |
| GhostLakeWood vs Yoshimitsu | 20–31 | 39.22% |
| GhostLakeWood vs Heihachi | 25–24 | 51.02% |
| GhostLakeWood vs Lars | 24–24 | 50.00% |
| GhostLakeWood vs Devil Jin | 20–25 | 44.44% |
| GhostLakeWood vs Lee | 21–24 | 46.67% |
| GhostLakeWood vs Jun | 28–13 | 68.29% |
| GhostLakeWood vs Victor | 20–20 | 50.00% |
| GhostLakeWood vs Eddy | 20–20 | 50.00% |
| GhostLakeWood vs Xiaoyu | 20–16 | 55.56% |
| GhostLakeWood vs Nina | 12–23 | 34.29% |
| GhostLakeWood vs Anna | 17–18 | 48.57% |
| GhostLakeWood vs Leo | 17–17 | 50.00% |
| GhostLakeWood vs Alisa | 17–17 | 50.00% |
| GhostLakeWood vs Leroy | 9–19 | 32.14% |
| GhostLakeWood vs Jack-8 | 12–13 | 48.00% |
| GhostLakeWood vs Feng | 15–10 | 60.00% |
| GhostLakeWood vs Azucena | 9–15 | 37.50% |
| GhostLakeWood vs Asuka | 14–9 | 60.87% |
| GhostLakeWood vs Lidia | 14–9 | 60.87% |
| GhostLakeWood vs Fahkumram | 10–10 | 50.00% |
| GhostLakeWood vs Raven | 10–9 | 52.63% |
| GhostLakeWood vs Claudio | 6–9 | 40.00% |
| GhostLakeWood vs Zafina | 3–8 | 27.27% |
| GhostLakeWood vs Kuma | 3–6 | 33.33% |
| GhostLakeWood vs Armor King | 4–3 | 57.14% |
| GhostLakeWood vs Clive | 3–3 | 50.00% |
| GhostLakeWood vs Shaheen | 3–2 | 60.00% |
| GhostLakeWood vs Panda | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.