| PhaseMaze vs Jin | 287–305 | 48.48% |
| PhaseMaze vs Kazuya | 238–264 | 47.41% |
| PhaseMaze vs Hwoarang | 233–238 | 49.47% |
| PhaseMaze vs Dragunov | 221–238 | 48.15% |
| PhaseMaze vs King | 219–231 | 48.67% |
| PhaseMaze vs Bryan | 222–218 | 50.45% |
| PhaseMaze vs Reina | 221–197 | 52.87% |
| PhaseMaze vs Paul | 148–198 | 42.77% |
| PhaseMaze vs Yoshimitsu | 138–195 | 41.44% |
| PhaseMaze vs Law | 160–162 | 49.69% |
| PhaseMaze vs Lili | 135–184 | 42.32% |
| PhaseMaze vs Steve | 139–148 | 48.43% |
| PhaseMaze vs Devil Jin | 126–151 | 45.49% |
| PhaseMaze vs Jun | 122–133 | 47.84% |
| PhaseMaze vs Asuka | 108–142 | 43.20% |
| PhaseMaze vs Lars | 131–113 | 53.69% |
| PhaseMaze vs Victor | 126–111 | 53.16% |
| PhaseMaze vs Lee | 107–123 | 46.52% |
| PhaseMaze vs Xiaoyu | 91–124 | 42.33% |
| PhaseMaze vs Feng | 76–118 | 39.18% |
| PhaseMaze vs Alisa | 92–101 | 47.67% |
| PhaseMaze vs Nina | 86–98 | 46.74% |
| PhaseMaze vs Claudio | 79–74 | 51.63% |
| PhaseMaze vs Heihachi | 79–70 | 53.02% |
| PhaseMaze vs Azucena | 67–76 | 46.85% |
| PhaseMaze vs Leo | 60–77 | 43.80% |
| PhaseMaze vs Leroy | 68–66 | 50.75% |
| PhaseMaze vs Zafina | 58–73 | 44.27% |
| PhaseMaze vs Clive | 69–61 | 53.08% |
| PhaseMaze vs Lidia | 53–68 | 43.80% |
| PhaseMaze vs Eddy | 51–62 | 45.13% |
| PhaseMaze vs Shaheen | 60–52 | 53.57% |
| PhaseMaze vs Raven | 61–51 | 54.46% |
| PhaseMaze vs Jack-8 | 25–67 | 27.17% |
| PhaseMaze vs Kuma | 29–51 | 36.25% |
| PhaseMaze vs Anna | 35–44 | 44.30% |
| PhaseMaze vs Fahkumram | 24–43 | 35.82% |
| PhaseMaze vs Panda | 14–19 | 42.42% |
| PhaseMaze vs Miary Zo | 0–5 | 0.00% |
| PhaseMaze vs Armor King | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.