| BUSINESS_PUNK vs Kazuya | 137–236 | 36.73% |
| BUSINESS_PUNK vs Jin | 138–225 | 38.02% |
| BUSINESS_PUNK vs King | 145–202 | 41.79% |
| BUSINESS_PUNK vs Heihachi | 140–194 | 41.92% |
| BUSINESS_PUNK vs Bryan | 113–157 | 41.85% |
| BUSINESS_PUNK vs Law | 90–134 | 40.18% |
| BUSINESS_PUNK vs Reina | 102–117 | 46.58% |
| BUSINESS_PUNK vs Dragunov | 92–118 | 43.81% |
| BUSINESS_PUNK vs Hwoarang | 64–132 | 32.65% |
| BUSINESS_PUNK vs Steve | 70–114–1 | 38.04% |
| BUSINESS_PUNK vs Paul | 58–121 | 32.40% |
| BUSINESS_PUNK vs Lili | 62–108–1 | 36.47% |
| BUSINESS_PUNK vs Devil Jin | 47–95 | 33.10% |
| BUSINESS_PUNK vs Yoshimitsu | 35–98 | 26.32% |
| BUSINESS_PUNK vs Eddy | 52–76 | 40.62% |
| BUSINESS_PUNK vs Nina | 45–82 | 35.43% |
| BUSINESS_PUNK vs Jun | 47–80 | 37.01% |
| BUSINESS_PUNK vs Asuka | 50–69 | 42.02% |
| BUSINESS_PUNK vs Victor | 49–65 | 42.98% |
| BUSINESS_PUNK vs Alisa | 38–67 | 36.19% |
| BUSINESS_PUNK vs Feng | 32–68 | 32.00% |
| BUSINESS_PUNK vs Lars | 38–62 | 38.00% |
| BUSINESS_PUNK vs Azucena | 49–50 | 49.49% |
| BUSINESS_PUNK vs Lidia | 35–62 | 36.08% |
| BUSINESS_PUNK vs Raven | 30–49 | 37.97% |
| BUSINESS_PUNK vs Lee | 30–48 | 38.46% |
| BUSINESS_PUNK vs Clive | 23–50 | 31.51% |
| BUSINESS_PUNK vs Xiaoyu | 35–31 | 53.03% |
| BUSINESS_PUNK vs Leroy | 27–37 | 42.19% |
| BUSINESS_PUNK vs Jack-8 | 18–29 | 38.30% |
| BUSINESS_PUNK vs Claudio | 10–36 | 21.74% |
| BUSINESS_PUNK vs Leo | 16–29 | 35.56% |
| BUSINESS_PUNK vs Kuma | 12–28 | 30.00% |
| BUSINESS_PUNK vs Zafina | 14–20 | 41.18% |
| BUSINESS_PUNK vs Shaheen | 12–13 | 48.00% |
| BUSINESS_PUNK vs Panda | 4–4 | 50.00% |
| BUSINESS_PUNK vs Anna | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.