| CODENAME THICC vs Reina | 66–50 | 56.90% |
| CODENAME THICC vs Kazuya | 71–42 | 62.83% |
| CODENAME THICC vs Bryan | 63–47 | 57.27% |
| CODENAME THICC vs Yoshimitsu | 57–39 | 59.38% |
| CODENAME THICC vs Jin | 44–43–1 | 50.57% |
| CODENAME THICC vs King | 50–35 | 58.82% |
| CODENAME THICC vs Lee | 49–35 | 58.33% |
| CODENAME THICC vs Lili | 38–38 | 50.00% |
| CODENAME THICC vs Nina | 39–32 | 54.93% |
| CODENAME THICC vs Eddy | 40–31 | 56.34% |
| CODENAME THICC vs Dragunov | 29–40 | 42.03% |
| CODENAME THICC vs Devil Jin | 34–27 | 55.74% |
| CODENAME THICC vs Fahkumram | 30–29 | 50.85% |
| CODENAME THICC vs Steve | 28–29 | 49.12% |
| CODENAME THICC vs Asuka | 39–17 | 69.64% |
| CODENAME THICC vs Hwoarang | 26–20 | 56.52% |
| CODENAME THICC vs Jun | 21–24 | 46.67% |
| CODENAME THICC vs Paul | 25–16 | 60.98% |
| CODENAME THICC vs Xiaoyu | 24–17 | 58.54% |
| CODENAME THICC vs Law | 13–24 | 35.14% |
| CODENAME THICC vs Azucena | 19–18 | 51.35% |
| CODENAME THICC vs Jack-8 | 19–17 | 52.78% |
| CODENAME THICC vs Alisa | 17–14 | 54.84% |
| CODENAME THICC vs Shaheen | 21–10 | 67.74% |
| CODENAME THICC vs Lars | 20–10 | 66.67% |
| CODENAME THICC vs Lidia | 7–23 | 23.33% |
| CODENAME THICC vs Claudio | 15–14 | 51.72% |
| CODENAME THICC vs Leo | 18–10 | 64.29% |
| CODENAME THICC vs Feng | 9–17 | 34.62% |
| CODENAME THICC vs Victor | 10–16 | 38.46% |
| CODENAME THICC vs Raven | 10–15 | 40.00% |
| CODENAME THICC vs Zafina | 9–15 | 37.50% |
| CODENAME THICC vs Heihachi | 8–16 | 33.33% |
| CODENAME THICC vs Kuma | 15–8 | 65.22% |
| CODENAME THICC vs Leroy | 15–8 | 65.22% |
| CODENAME THICC vs Panda | 8–9 | 47.06% |
| CODENAME THICC vs Clive | 1–5 | 16.67% |
| CODENAME THICC vs Anna | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.