| Mishima2G vs Law | 0–4 | 0.00% |
| Mishima2G vs Yoshimitsu | 4–0 | 100.00% |
| Mishima2G vs Reina | 2–2 | 50.00% |
| Mishima2G vs Kazuya | 2–1 | 66.67% |
| Mishima2G vs Dragunov | 0–3 | 0.00% |
| Mishima2G vs Azucena | 2–1 | 66.67% |
| Mishima2G vs King | 0–2 | 0.00% |
| Mishima2G vs Hwoarang | 2–0 | 100.00% |
| Mishima2G vs Jin | 0–2 | 0.00% |
| Mishima2G vs Bryan | 0–2 | 0.00% |
| Mishima2G vs Lili | 0–2 | 0.00% |
| Mishima2G vs Nina | 2–0 | 100.00% |
| Mishima2G vs Victor | 0–2 | 0.00% |
| Mishima2G vs Devil Jin | 1–0 | 100.00% |
| Mishima2G vs Kuma | 0–1 | 0.00% |
| Mishima2G vs Leroy | 0–1 | 0.00% |
| Mishima2G vs Eddy | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.