| R2G|Blazing vs King | 205–194 | 51.38% |
| R2G|Blazing vs Jin | 151–177 | 46.04% |
| R2G|Blazing vs Kazuya | 127–187–1 | 40.45% |
| R2G|Blazing vs Law | 130–166 | 43.92% |
| R2G|Blazing vs Bryan | 105–163–1 | 39.18% |
| R2G|Blazing vs Hwoarang | 106–150 | 41.41% |
| R2G|Blazing vs Reina | 124–125 | 49.80% |
| R2G|Blazing vs Steve | 106–120 | 46.90% |
| R2G|Blazing vs Lili | 99–126 | 44.00% |
| R2G|Blazing vs Yoshimitsu | 90–111 | 44.78% |
| R2G|Blazing vs Dragunov | 78–122 | 39.00% |
| R2G|Blazing vs Heihachi | 87–107 | 44.85% |
| R2G|Blazing vs Azucena | 108–78 | 58.06% |
| R2G|Blazing vs Paul | 82–96 | 46.07% |
| R2G|Blazing vs Lars | 85–91 | 48.30% |
| R2G|Blazing vs Eddy | 90–81 | 52.63% |
| R2G|Blazing vs Jun | 86–75 | 53.42% |
| R2G|Blazing vs Lee | 59–73 | 44.70% |
| R2G|Blazing vs Feng | 57–74 | 43.51% |
| R2G|Blazing vs Asuka | 59–66 | 47.20% |
| R2G|Blazing vs Armor King | 54–65 | 45.38% |
| R2G|Blazing vs Devil Jin | 53–64 | 45.30% |
| R2G|Blazing vs Victor | 68–48 | 58.62% |
| R2G|Blazing vs Xiaoyu | 55–58 | 48.67% |
| R2G|Blazing vs Raven | 38–58 | 39.58% |
| R2G|Blazing vs Leo | 43–52 | 45.26% |
| R2G|Blazing vs Nina | 33–45 | 42.31% |
| R2G|Blazing vs Lidia | 34–44 | 43.59% |
| R2G|Blazing vs Leroy | 25–52 | 32.47% |
| R2G|Blazing vs Fahkumram | 42–35 | 54.55% |
| R2G|Blazing vs Clive | 36–36 | 50.00% |
| R2G|Blazing vs Jack-8 | 40–31 | 56.34% |
| R2G|Blazing vs Zafina | 21–42 | 33.33% |
| R2G|Blazing vs Alisa | 35–27 | 56.45% |
| R2G|Blazing vs Claudio | 26–33 | 44.07% |
| R2G|Blazing vs Kuma | 28–28 | 50.00% |
| R2G|Blazing vs Shaheen | 17–26 | 39.53% |
| R2G|Blazing vs Anna | 14–17 | 45.16% |
| R2G|Blazing vs Panda | 7–8 | 46.67% |
| R2G|Blazing vs Miary Zo | 4–2 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.