| GoodOnMyEnd vs King | 63–14 | 81.82% |
| GoodOnMyEnd vs Kazuya | 40–17 | 70.18% |
| GoodOnMyEnd vs Dragunov | 35–20 | 63.64% |
| GoodOnMyEnd vs Reina | 38–12 | 76.00% |
| GoodOnMyEnd vs Bryan | 30–19 | 61.22% |
| GoodOnMyEnd vs Law | 34–12 | 73.91% |
| GoodOnMyEnd vs Hwoarang | 29–16 | 64.44% |
| GoodOnMyEnd vs Lee | 29–15 | 65.91% |
| GoodOnMyEnd vs Heihachi | 28–14 | 66.67% |
| GoodOnMyEnd vs Steve | 28–10 | 73.68% |
| GoodOnMyEnd vs Lidia | 24–13 | 64.86% |
| GoodOnMyEnd vs Jin | 24–12 | 66.67% |
| GoodOnMyEnd vs Paul | 25–9 | 73.53% |
| GoodOnMyEnd vs Jun | 25–7 | 78.12% |
| GoodOnMyEnd vs Azucena | 18–13 | 58.06% |
| GoodOnMyEnd vs Yoshimitsu | 22–8 | 73.33% |
| GoodOnMyEnd vs Eddy | 23–7 | 76.67% |
| GoodOnMyEnd vs Asuka | 19–10 | 65.52% |
| GoodOnMyEnd vs Devil Jin | 19–8 | 70.37% |
| GoodOnMyEnd vs Victor | 16–11 | 59.26% |
| GoodOnMyEnd vs Fahkumram | 21–6 | 77.78% |
| GoodOnMyEnd vs Lili | 14–11 | 56.00% |
| GoodOnMyEnd vs Raven | 19–6 | 76.00% |
| GoodOnMyEnd vs Feng | 19–5 | 79.17% |
| GoodOnMyEnd vs Clive | 18–6 | 75.00% |
| GoodOnMyEnd vs Jack-8 | 19–4 | 82.61% |
| GoodOnMyEnd vs Leo | 16–7 | 69.57% |
| GoodOnMyEnd vs Lars | 14–8 | 63.64% |
| GoodOnMyEnd vs Nina | 16–5 | 76.19% |
| GoodOnMyEnd vs Armor King | 12–6 | 66.67% |
| GoodOnMyEnd vs Xiaoyu | 13–4 | 76.47% |
| GoodOnMyEnd vs Zafina | 8–8 | 50.00% |
| GoodOnMyEnd vs Miary Zo | 10–5 | 66.67% |
| GoodOnMyEnd vs Anna | 9–5 | 64.29% |
| GoodOnMyEnd vs Alisa | 8–4 | 66.67% |
| GoodOnMyEnd vs Leroy | 6–6 | 50.00% |
| GoodOnMyEnd vs Claudio | 7–4 | 63.64% |
| GoodOnMyEnd vs Kuma | 9–1 | 90.00% |
| GoodOnMyEnd vs Shaheen | 3–0 | 100.00% |
| GoodOnMyEnd vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.