| Coahc mechanics vs Jin | 24–80 | 23.08% |
| Coahc mechanics vs Kazuya | 33–60 | 35.48% |
| Coahc mechanics vs King | 28–52 | 35.00% |
| Coahc mechanics vs Bryan | 24–49 | 32.88% |
| Coahc mechanics vs Heihachi | 26–41 | 38.81% |
| Coahc mechanics vs Hwoarang | 26–38 | 40.62% |
| Coahc mechanics vs Law | 29–34 | 46.03% |
| Coahc mechanics vs Dragunov | 15–43 | 25.86% |
| Coahc mechanics vs Reina | 16–38 | 29.63% |
| Coahc mechanics vs Lee | 20–32 | 38.46% |
| Coahc mechanics vs Steve | 28–22 | 56.00% |
| Coahc mechanics vs Yoshimitsu | 20–26 | 43.48% |
| Coahc mechanics vs Azucena | 23–20 | 53.49% |
| Coahc mechanics vs Lili | 20–20 | 50.00% |
| Coahc mechanics vs Lidia | 13–19 | 40.62% |
| Coahc mechanics vs Asuka | 11–20 | 35.48% |
| Coahc mechanics vs Clive | 11–18 | 37.93% |
| Coahc mechanics vs Anna | 10–19 | 34.48% |
| Coahc mechanics vs Jun | 10–18 | 35.71% |
| Coahc mechanics vs Paul | 11–15 | 42.31% |
| Coahc mechanics vs Feng | 8–15 | 34.78% |
| Coahc mechanics vs Devil Jin | 6–12 | 33.33% |
| Coahc mechanics vs Nina | 8–10 | 44.44% |
| Coahc mechanics vs Lars | 3–14 | 17.65% |
| Coahc mechanics vs Claudio | 8–9 | 47.06% |
| Coahc mechanics vs Xiaoyu | 6–8 | 42.86% |
| Coahc mechanics vs Leroy | 7–7 | 50.00% |
| Coahc mechanics vs Victor | 3–11 | 21.43% |
| Coahc mechanics vs Eddy | 3–10 | 23.08% |
| Coahc mechanics vs Alisa | 1–10 | 9.09% |
| Coahc mechanics vs Leo | 2–7 | 22.22% |
| Coahc mechanics vs Shaheen | 1–7 | 12.50% |
| Coahc mechanics vs Jack-8 | 3–3 | 50.00% |
| Coahc mechanics vs Kuma | 4–2 | 66.67% |
| Coahc mechanics vs Zafina | 0–3 | 0.00% |
| Coahc mechanics vs Raven | 0–3 | 0.00% |
| Coahc mechanics vs Fahkumram | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.