| Yogiimitsu vs Kazuya | 81–82 | 49.69% |
| Yogiimitsu vs King | 57–46 | 55.34% |
| Yogiimitsu vs Jin | 50–51 | 49.50% |
| Yogiimitsu vs Hwoarang | 41–45 | 47.67% |
| Yogiimitsu vs Law | 50–28 | 64.10% |
| Yogiimitsu vs Bryan | 42–32 | 56.76% |
| Yogiimitsu vs Heihachi | 38–29 | 56.72% |
| Yogiimitsu vs Reina | 35–23 | 60.34% |
| Yogiimitsu vs Yoshimitsu | 30–22 | 57.69% |
| Yogiimitsu vs Paul | 22–23 | 48.89% |
| Yogiimitsu vs Dragunov | 25–20 | 55.56% |
| Yogiimitsu vs Steve | 20–23 | 46.51% |
| Yogiimitsu vs Jun | 20–22 | 47.62% |
| Yogiimitsu vs Xiaoyu | 17–23 | 42.50% |
| Yogiimitsu vs Lili | 19–21 | 47.50% |
| Yogiimitsu vs Lee | 13–26 | 33.33% |
| Yogiimitsu vs Nina | 18–18 | 50.00% |
| Yogiimitsu vs Clive | 18–17 | 51.43% |
| Yogiimitsu vs Armor King | 15–20 | 42.86% |
| Yogiimitsu vs Devil Jin | 25–9 | 73.53% |
| Yogiimitsu vs Eddy | 13–20 | 39.39% |
| Yogiimitsu vs Fahkumram | 17–16 | 51.52% |
| Yogiimitsu vs Asuka | 15–17 | 46.88% |
| Yogiimitsu vs Feng | 7–25 | 21.88% |
| Yogiimitsu vs Lars | 9–23 | 28.12% |
| Yogiimitsu vs Lidia | 15–15 | 50.00% |
| Yogiimitsu vs Leo | 14–10 | 58.33% |
| Yogiimitsu vs Alisa | 6–16 | 27.27% |
| Yogiimitsu vs Jack-8 | 8–9 | 47.06% |
| Yogiimitsu vs Azucena | 9–8 | 52.94% |
| Yogiimitsu vs Anna | 3–12 | 20.00% |
| Yogiimitsu vs Claudio | 10–4 | 71.43% |
| Yogiimitsu vs Shaheen | 7–7 | 50.00% |
| Yogiimitsu vs Victor | 5–8 | 38.46% |
| Yogiimitsu vs Kuma | 5–7 | 41.67% |
| Yogiimitsu vs Leroy | 3–8 | 27.27% |
| Yogiimitsu vs Raven | 5–6 | 45.45% |
| Yogiimitsu vs Miary Zo | 5–3 | 62.50% |
| Yogiimitsu vs Panda | 1–6 | 14.29% |
| Yogiimitsu vs Zafina | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.