| ReactionGR vs Armor King | 52–37 | 58.43% |
| ReactionGR vs Jin | 63–24 | 72.41% |
| ReactionGR vs Kazuya | 59–25 | 70.24% |
| ReactionGR vs King | 53–17 | 75.71% |
| ReactionGR vs Bryan | 46–22 | 67.65% |
| ReactionGR vs Reina | 38–10 | 79.17% |
| ReactionGR vs Paul | 31–15 | 67.39% |
| ReactionGR vs Law | 33–11 | 75.00% |
| ReactionGR vs Steve | 33–10 | 76.74% |
| ReactionGR vs Hwoarang | 29–12 | 70.73% |
| ReactionGR vs Lee | 23–16 | 58.97% |
| ReactionGR vs Yoshimitsu | 27–9 | 75.00% |
| ReactionGR vs Asuka | 25–8 | 75.76% |
| ReactionGR vs Dragunov | 28–5 | 84.85% |
| ReactionGR vs Jun | 18–15 | 54.55% |
| ReactionGR vs Azucena | 20–12 | 62.50% |
| ReactionGR vs Devil Jin | 19–12 | 61.29% |
| ReactionGR vs Eddy | 14–16 | 46.67% |
| ReactionGR vs Alisa | 18–10 | 64.29% |
| ReactionGR vs Heihachi | 14–14 | 50.00% |
| ReactionGR vs Feng | 19–4 | 82.61% |
| ReactionGR vs Fahkumram | 17–6 | 73.91% |
| ReactionGR vs Raven | 19–3 | 86.36% |
| ReactionGR vs Victor | 10–10 | 50.00% |
| ReactionGR vs Clive | 14–6 | 70.00% |
| ReactionGR vs Lars | 14–5 | 73.68% |
| ReactionGR vs Xiaoyu | 11–6 | 64.71% |
| ReactionGR vs Jack-8 | 5–11 | 31.25% |
| ReactionGR vs Lili | 6–10 | 37.50% |
| ReactionGR vs Claudio | 12–2 | 85.71% |
| ReactionGR vs Nina | 6–7 | 46.15% |
| ReactionGR vs Leroy | 8–5 | 61.54% |
| ReactionGR vs Kuma | 7–5 | 58.33% |
| ReactionGR vs Anna | 6–5 | 54.55% |
| ReactionGR vs Leo | 3–5 | 37.50% |
| ReactionGR vs Lidia | 3–4 | 42.86% |
| ReactionGR vs Panda | 4–2 | 66.67% |
| ReactionGR vs Zafina | 3–3 | 50.00% |
| ReactionGR vs Miary Zo | 2–4 | 33.33% |
| ReactionGR vs Shaheen | 3–2 | 60.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.