| MESHIGAME vs Bryan | 135–128 | 51.33% |
| MESHIGAME vs Asuka | 132–126 | 51.16% |
| MESHIGAME vs Kazuya | 127–109 | 53.81% |
| MESHIGAME vs Paul | 110–100 | 52.38% |
| MESHIGAME vs Lili | 108–96 | 52.94% |
| MESHIGAME vs Jin | 88–102 | 46.32% |
| MESHIGAME vs Reina | 96–91 | 51.34% |
| MESHIGAME vs Dragunov | 97–89 | 52.15% |
| MESHIGAME vs King | 102–68 | 60.00% |
| MESHIGAME vs Yoshimitsu | 80–89 | 47.34% |
| MESHIGAME vs Heihachi | 84–80 | 51.22% |
| MESHIGAME vs Steve | 77–75 | 50.66% |
| MESHIGAME vs Law | 84–67 | 55.63% |
| MESHIGAME vs Jun | 88–57 | 60.69% |
| MESHIGAME vs Xiaoyu | 72–66 | 52.17% |
| MESHIGAME vs Hwoarang | 66–70 | 48.53% |
| MESHIGAME vs Alisa | 72–58 | 55.38% |
| MESHIGAME vs Nina | 59–63 | 48.36% |
| MESHIGAME vs Eddy | 54–63 | 46.15% |
| MESHIGAME vs Leo | 61–54 | 53.04% |
| MESHIGAME vs Claudio | 56–59 | 48.70% |
| MESHIGAME vs Azucena | 58–56 | 50.88% |
| MESHIGAME vs Jack-8 | 55–56 | 49.55% |
| MESHIGAME vs Feng | 65–45 | 59.09% |
| MESHIGAME vs Lee | 56–50 | 52.83% |
| MESHIGAME vs Victor | 48–49 | 49.48% |
| MESHIGAME vs Devil Jin | 40–55 | 42.11% |
| MESHIGAME vs Zafina | 50–45 | 52.63% |
| MESHIGAME vs Leroy | 49–43 | 53.26% |
| MESHIGAME vs Lars | 42–45 | 48.28% |
| MESHIGAME vs Clive | 36–43 | 45.57% |
| MESHIGAME vs Shaheen | 34–42 | 44.74% |
| MESHIGAME vs Lidia | 32–41 | 43.84% |
| MESHIGAME vs Anna | 36–33 | 52.17% |
| MESHIGAME vs Armor King | 31–37 | 45.59% |
| MESHIGAME vs Raven | 28–38 | 42.42% |
| MESHIGAME vs Kuma | 20–32 | 38.46% |
| MESHIGAME vs Miary Zo | 25–22 | 53.19% |
| MESHIGAME vs Panda | 20–14 | 58.82% |
| MESHIGAME vs Fahkumram | 7–11 | 38.89% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.