| MESHIGAME vs Bryan | 129–126 | 50.59% |
| MESHIGAME vs Asuka | 131–124 | 51.37% |
| MESHIGAME vs Kazuya | 123–109 | 53.02% |
| MESHIGAME vs Paul | 108–100 | 51.92% |
| MESHIGAME vs Lili | 105–91 | 53.57% |
| MESHIGAME vs Jin | 88–102 | 46.32% |
| MESHIGAME vs Reina | 96–91 | 51.34% |
| MESHIGAME vs Dragunov | 96–87 | 52.46% |
| MESHIGAME vs Yoshimitsu | 80–89 | 47.34% |
| MESHIGAME vs King | 100–65 | 60.61% |
| MESHIGAME vs Heihachi | 84–80 | 51.22% |
| MESHIGAME vs Law | 82–67 | 55.03% |
| MESHIGAME vs Steve | 76–71 | 51.70% |
| MESHIGAME vs Jun | 88–57 | 60.69% |
| MESHIGAME vs Hwoarang | 66–68 | 49.25% |
| MESHIGAME vs Xiaoyu | 69–65 | 51.49% |
| MESHIGAME vs Alisa | 66–58 | 53.23% |
| MESHIGAME vs Nina | 59–63 | 48.36% |
| MESHIGAME vs Eddy | 52–63 | 45.22% |
| MESHIGAME vs Leo | 61–53 | 53.51% |
| MESHIGAME vs Azucena | 58–56 | 50.88% |
| MESHIGAME vs Claudio | 55–57 | 49.11% |
| MESHIGAME vs Feng | 65–44 | 59.63% |
| MESHIGAME vs Jack-8 | 53–54 | 49.53% |
| MESHIGAME vs Lee | 56–50 | 52.83% |
| MESHIGAME vs Victor | 48–49 | 49.48% |
| MESHIGAME vs Devil Jin | 40–54 | 42.55% |
| MESHIGAME vs Leroy | 49–43 | 53.26% |
| MESHIGAME vs Zafina | 47–43 | 52.22% |
| MESHIGAME vs Lars | 40–45 | 47.06% |
| MESHIGAME vs Shaheen | 34–42 | 44.74% |
| MESHIGAME vs Clive | 32–43 | 42.67% |
| MESHIGAME vs Lidia | 30–37 | 44.78% |
| MESHIGAME vs Raven | 28–37 | 43.08% |
| MESHIGAME vs Anna | 33–32 | 50.77% |
| MESHIGAME vs Armor King | 25–31 | 44.64% |
| MESHIGAME vs Kuma | 20–30 | 40.00% |
| MESHIGAME vs Panda | 20–12 | 62.50% |
| MESHIGAME vs Miary Zo | 13–10 | 56.52% |
| MESHIGAME vs Fahkumram | 7–11 | 38.89% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.