| Etherealsage vs Bryan | 216–216 | 50.00% |
| Etherealsage vs Kazuya | 190–191–1 | 49.87% |
| Etherealsage vs Heihachi | 146–154 | 48.67% |
| Etherealsage vs King | 140–158 | 46.98% |
| Etherealsage vs Jin | 160–129 | 55.36% |
| Etherealsage vs Steve | 119–150 | 44.24% |
| Etherealsage vs Yoshimitsu | 114–131 | 46.53% |
| Etherealsage vs Paul | 106–121 | 46.70% |
| Etherealsage vs Lili | 123–101 | 54.91% |
| Etherealsage vs Lee | 112–99 | 53.08% |
| Etherealsage vs Devil Jin | 100–110 | 47.62% |
| Etherealsage vs Dragunov | 84–124 | 40.38% |
| Etherealsage vs Hwoarang | 67–121 | 35.64% |
| Etherealsage vs Reina | 81–87 | 48.21% |
| Etherealsage vs Law | 63–88 | 41.72% |
| Etherealsage vs Lars | 83–67 | 55.33% |
| Etherealsage vs Jack-8 | 63–63 | 50.00% |
| Etherealsage vs Xiaoyu | 62–63 | 49.60% |
| Etherealsage vs Nina | 67–47 | 58.77% |
| Etherealsage vs Alisa | 60–53 | 53.10% |
| Etherealsage vs Jun | 53–58 | 47.75% |
| Etherealsage vs Leroy | 60–42 | 58.82% |
| Etherealsage vs Asuka | 51–44 | 53.68% |
| Etherealsage vs Feng | 40–46 | 46.51% |
| Etherealsage vs Leo | 43–38 | 53.09% |
| Etherealsage vs Azucena | 34–47 | 41.98% |
| Etherealsage vs Eddy | 34–44 | 43.59% |
| Etherealsage vs Lidia | 40–31 | 56.34% |
| Etherealsage vs Clive | 25–42 | 37.31% |
| Etherealsage vs Kuma | 19–46 | 29.23% |
| Etherealsage vs Raven | 26–39 | 40.00% |
| Etherealsage vs Shaheen | 21–40 | 34.43% |
| Etherealsage vs Victor | 28–30 | 48.28% |
| Etherealsage vs Claudio | 23–29 | 44.23% |
| Etherealsage vs Fahkumram | 12–13 | 48.00% |
| Etherealsage vs Panda | 6–16 | 27.27% |
| Etherealsage vs Zafina | 14–7 | 66.67% |
| Etherealsage vs Anna | 7–11 | 38.89% |
| Etherealsage vs Armor King | 4–2 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.