| CallMePapi vs Jin | 65–81 | 44.52% |
| CallMePapi vs Hwoarang | 62–53 | 53.91% |
| CallMePapi vs Kazuya | 44–52 | 45.83% |
| CallMePapi vs Law | 44–51 | 46.32% |
| CallMePapi vs King | 33–43 | 43.42% |
| CallMePapi vs Bryan | 29–36 | 44.62% |
| CallMePapi vs Reina | 23–32 | 41.82% |
| CallMePapi vs Lili | 21–30 | 41.18% |
| CallMePapi vs Eddy | 26–20 | 56.52% |
| CallMePapi vs Steve | 21–23 | 47.73% |
| CallMePapi vs Paul | 17–26 | 39.53% |
| CallMePapi vs Heihachi | 22–20 | 52.38% |
| CallMePapi vs Jun | 21–20 | 51.22% |
| CallMePapi vs Yoshimitsu | 20–17 | 54.05% |
| CallMePapi vs Asuka | 19–18 | 51.35% |
| CallMePapi vs Devil Jin | 14–20 | 41.18% |
| CallMePapi vs Lars | 14–20 | 41.18% |
| CallMePapi vs Anna | 15–18 | 45.45% |
| CallMePapi vs Dragunov | 13–18 | 41.94% |
| CallMePapi vs Feng | 14–16 | 46.67% |
| CallMePapi vs Victor | 19–11 | 63.33% |
| CallMePapi vs Lee | 13–16 | 44.83% |
| CallMePapi vs Xiaoyu | 13–12 | 52.00% |
| CallMePapi vs Nina | 9–15 | 37.50% |
| CallMePapi vs Alisa | 15–7 | 68.18% |
| CallMePapi vs Lidia | 7–14 | 33.33% |
| CallMePapi vs Azucena | 12–6 | 66.67% |
| CallMePapi vs Clive | 2–16 | 11.11% |
| CallMePapi vs Jack-8 | 8–6 | 57.14% |
| CallMePapi vs Leroy | 8–6 | 57.14% |
| CallMePapi vs Raven | 3–9 | 25.00% |
| CallMePapi vs Claudio | 7–4 | 63.64% |
| CallMePapi vs Kuma | 6–4 | 60.00% |
| CallMePapi vs Leo | 2–6 | 25.00% |
| CallMePapi vs Shaheen | 4–4 | 50.00% |
| CallMePapi vs Fahkumram | 3–3 | 50.00% |
| CallMePapi vs Zafina | 4–0 | 100.00% |
| CallMePapi vs Miary Zo | 0–4 | 0.00% |
| CallMePapi vs Panda | 1–2 | 33.33% |
| CallMePapi vs Armor King | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.