| KurenaiKuro vs Kazuya | 85–63 | 57.43% |
| KurenaiKuro vs Jin | 83–38 | 68.60% |
| KurenaiKuro vs Bryan | 68–48 | 58.62% |
| KurenaiKuro vs Hwoarang | 62–40 | 60.78% |
| KurenaiKuro vs Steve | 60–37 | 61.86% |
| KurenaiKuro vs Paul | 48–37 | 56.47% |
| KurenaiKuro vs Reina | 46–38 | 54.76% |
| KurenaiKuro vs Lee | 54–28 | 65.85% |
| KurenaiKuro vs Clive | 52–27 | 65.82% |
| KurenaiKuro vs Yoshimitsu | 50–28 | 64.10% |
| KurenaiKuro vs Victor | 47–31 | 60.26% |
| KurenaiKuro vs Lili | 41–33 | 55.41% |
| KurenaiKuro vs Law | 47–26 | 64.38% |
| KurenaiKuro vs King | 46–22 | 67.65% |
| KurenaiKuro vs Dragunov | 39–24 | 61.90% |
| KurenaiKuro vs Azucena | 34–27 | 55.74% |
| KurenaiKuro vs Xiaoyu | 33–22 | 60.00% |
| KurenaiKuro vs Eddy | 35–19 | 64.81% |
| KurenaiKuro vs Lars | 30–22 | 57.69% |
| KurenaiKuro vs Jun | 34–17 | 66.67% |
| KurenaiKuro vs Feng | 29–19 | 60.42% |
| KurenaiKuro vs Devil Jin | 29–18 | 61.70% |
| KurenaiKuro vs Jack-8 | 26–20 | 56.52% |
| KurenaiKuro vs Alisa | 27–14 | 65.85% |
| KurenaiKuro vs Nina | 16–24 | 40.00% |
| KurenaiKuro vs Fahkumram | 25–13 | 65.79% |
| KurenaiKuro vs Asuka | 16–19 | 45.71% |
| KurenaiKuro vs Leo | 19–14 | 57.58% |
| KurenaiKuro vs Heihachi | 18–15 | 54.55% |
| KurenaiKuro vs Raven | 18–12 | 60.00% |
| KurenaiKuro vs Shaheen | 17–12 | 58.62% |
| KurenaiKuro vs Zafina | 12–14 | 46.15% |
| KurenaiKuro vs Anna | 17–8 | 68.00% |
| KurenaiKuro vs Armor King | 13–9 | 59.09% |
| KurenaiKuro vs Claudio | 14–7 | 66.67% |
| KurenaiKuro vs Leroy | 11–8 | 57.89% |
| KurenaiKuro vs Kuma | 11–4 | 73.33% |
| KurenaiKuro vs Panda | 10–5 | 66.67% |
| KurenaiKuro vs Lidia | 9–5 | 64.29% |
| KurenaiKuro vs Miary Zo | 4–3 | 57.14% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.