| HighTier Human vs King | 35–11 | 76.09% |
| HighTier Human vs Jin | 28–15 | 65.12% |
| HighTier Human vs Reina | 20–15 | 57.14% |
| HighTier Human vs Law | 21–10 | 67.74% |
| HighTier Human vs Bryan | 15–15 | 50.00% |
| HighTier Human vs Steve | 22–5 | 81.48% |
| HighTier Human vs Devil Jin | 17–8 | 68.00% |
| HighTier Human vs Dragunov | 15–10 | 60.00% |
| HighTier Human vs Kazuya | 13–9 | 59.09% |
| HighTier Human vs Lee | 15–6 | 71.43% |
| HighTier Human vs Hwoarang | 17–3 | 85.00% |
| HighTier Human vs Heihachi | 16–3 | 84.21% |
| HighTier Human vs Jun | 11–7 | 61.11% |
| HighTier Human vs Eddy | 12–6 | 66.67% |
| HighTier Human vs Victor | 11–4 | 73.33% |
| HighTier Human vs Clive | 10–5 | 66.67% |
| HighTier Human vs Feng | 11–3 | 78.57% |
| HighTier Human vs Paul | 8–4 | 66.67% |
| HighTier Human vs Lili | 8–4 | 66.67% |
| HighTier Human vs Yoshimitsu | 9–1 | 90.00% |
| HighTier Human vs Asuka | 8–2 | 80.00% |
| HighTier Human vs Nina | 6–4 | 60.00% |
| HighTier Human vs Leroy | 8–2 | 80.00% |
| HighTier Human vs Armor King | 8–2 | 80.00% |
| HighTier Human vs Xiaoyu | 6–3 | 66.67% |
| HighTier Human vs Azucena | 8–0 | 100.00% |
| HighTier Human vs Shaheen | 4–3 | 57.14% |
| HighTier Human vs Zafina | 6–1 | 85.71% |
| HighTier Human vs Leo | 5–1 | 83.33% |
| HighTier Human vs Claudio | 4–2 | 66.67% |
| HighTier Human vs Lars | 2–3 | 40.00% |
| HighTier Human vs Kuma | 4–1 | 80.00% |
| HighTier Human vs Jack-8 | 2–1 | 66.67% |
| HighTier Human vs Raven | 2–1 | 66.67% |
| HighTier Human vs Alisa | 2–0 | 100.00% |
| HighTier Human vs Lidia | 2–0 | 100.00% |
| HighTier Human vs Anna | 0–2 | 0.00% |
| HighTier Human vs Fahkumram | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.