| Goatzz vs King | 4–4 | 50.00% |
| Goatzz vs Yoshimitsu | 4–1 | 80.00% |
| Goatzz vs Steve | 4–1 | 80.00% |
| Goatzz vs Xiaoyu | 1–3 | 25.00% |
| Goatzz vs Bryan | 3–1 | 75.00% |
| Goatzz vs Zafina | 2–2 | 50.00% |
| Goatzz vs Reina | 4–0 | 100.00% |
| Goatzz vs Hwoarang | 0–3 | 0.00% |
| Goatzz vs Jin | 3–0 | 100.00% |
| Goatzz vs Dragunov | 0–3 | 0.00% |
| Goatzz vs Eddy | 1–2 | 33.33% |
| Goatzz vs Law | 1–1 | 50.00% |
| Goatzz vs Kazuya | 0–2 | 0.00% |
| Goatzz vs Jun | 0–2 | 0.00% |
| Goatzz vs Azucena | 2–0 | 100.00% |
| Goatzz vs Asuka | 0–1 | 0.00% |
| Goatzz vs Leo | 1–0 | 100.00% |
| Goatzz vs Lars | 0–1 | 0.00% |
| Goatzz vs Alisa | 0–1 | 0.00% |
| Goatzz vs Clive | 0–1 | 0.00% |
| Goatzz vs Armor King | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.