| Neck hurt vs Kazuya | 168–88 | 65.62% |
| Neck hurt vs Jin | 110–48 | 69.62% |
| Neck hurt vs Bryan | 87–49 | 63.97% |
| Neck hurt vs Reina | 80–51 | 61.07% |
| Neck hurt vs Hwoarang | 58–56 | 50.88% |
| Neck hurt vs Steve | 69–42 | 62.16% |
| Neck hurt vs Armor King | 51–50 | 50.50% |
| Neck hurt vs Heihachi | 57–32 | 64.04% |
| Neck hurt vs Lili | 57–30 | 65.52% |
| Neck hurt vs Dragunov | 52–34 | 60.47% |
| Neck hurt vs King | 44–39 | 53.01% |
| Neck hurt vs Paul | 42–28 | 60.00% |
| Neck hurt vs Devil Jin | 45–25 | 64.29% |
| Neck hurt vs Law | 42–25 | 62.69% |
| Neck hurt vs Yoshimitsu | 37–24 | 60.66% |
| Neck hurt vs Asuka | 32–26 | 55.17% |
| Neck hurt vs Nina | 37–20 | 64.91% |
| Neck hurt vs Jun | 39–18 | 68.42% |
| Neck hurt vs Lee | 32–20 | 61.54% |
| Neck hurt vs Xiaoyu | 25–23 | 52.08% |
| Neck hurt vs Lars | 29–17 | 63.04% |
| Neck hurt vs Azucena | 31–15 | 67.39% |
| Neck hurt vs Lidia | 22–23 | 48.89% |
| Neck hurt vs Victor | 29–14 | 67.44% |
| Neck hurt vs Claudio | 23–17 | 57.50% |
| Neck hurt vs Eddy | 21–19 | 52.50% |
| Neck hurt vs Feng | 22–17 | 56.41% |
| Neck hurt vs Alisa | 15–21 | 41.67% |
| Neck hurt vs Clive | 20–16 | 55.56% |
| Neck hurt vs Raven | 17–17 | 50.00% |
| Neck hurt vs Fahkumram | 14–12 | 53.85% |
| Neck hurt vs Jack-8 | 15–10 | 60.00% |
| Neck hurt vs Kuma | 10–15 | 40.00% |
| Neck hurt vs Leo | 8–16 | 33.33% |
| Neck hurt vs Anna | 12–10 | 54.55% |
| Neck hurt vs Leroy | 8–10 | 44.44% |
| Neck hurt vs Zafina | 7–8 | 46.67% |
| Neck hurt vs Shaheen | 7–5 | 58.33% |
| Neck hurt vs Panda | 6–3 | 66.67% |
| Neck hurt vs Miary Zo | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.