| Retro_Boomin vs Jin | 67–71 | 48.55% |
| Retro_Boomin vs King | 52–79 | 39.69% |
| Retro_Boomin vs Hwoarang | 74–50 | 59.68% |
| Retro_Boomin vs Kazuya | 55–60 | 47.83% |
| Retro_Boomin vs Eddy | 52–55 | 48.60% |
| Retro_Boomin vs Law | 47–58 | 44.76% |
| Retro_Boomin vs Steve | 56–48 | 53.85% |
| Retro_Boomin vs Bryan | 58–42 | 58.00% |
| Retro_Boomin vs Reina | 46–40 | 53.49% |
| Retro_Boomin vs Dragunov | 40–43 | 48.19% |
| Retro_Boomin vs Yoshimitsu | 38–43 | 46.91% |
| Retro_Boomin vs Lili | 44–34 | 56.41% |
| Retro_Boomin vs Jun | 33–41 | 44.59% |
| Retro_Boomin vs Azucena | 38–36 | 51.35% |
| Retro_Boomin vs Lee | 30–34 | 46.88% |
| Retro_Boomin vs Heihachi | 35–29 | 54.69% |
| Retro_Boomin vs Paul | 36–25 | 59.02% |
| Retro_Boomin vs Xiaoyu | 23–34 | 40.35% |
| Retro_Boomin vs Asuka | 30–26 | 53.57% |
| Retro_Boomin vs Lars | 19–30 | 38.78% |
| Retro_Boomin vs Leo | 21–24 | 46.67% |
| Retro_Boomin vs Victor | 23–21 | 52.27% |
| Retro_Boomin vs Armor King | 21–23 | 47.73% |
| Retro_Boomin vs Nina | 23–19 | 54.76% |
| Retro_Boomin vs Raven | 22–20 | 52.38% |
| Retro_Boomin vs Clive | 22–20 | 52.38% |
| Retro_Boomin vs Alisa | 17–21 | 44.74% |
| Retro_Boomin vs Feng | 22–13 | 62.86% |
| Retro_Boomin vs Claudio | 11–24 | 31.43% |
| Retro_Boomin vs Leroy | 15–20 | 42.86% |
| Retro_Boomin vs Shaheen | 16–18 | 47.06% |
| Retro_Boomin vs Devil Jin | 12–19 | 38.71% |
| Retro_Boomin vs Miary Zo | 13–18 | 41.94% |
| Retro_Boomin vs Jack-8 | 9–15 | 37.50% |
| Retro_Boomin vs Lidia | 12–11 | 52.17% |
| Retro_Boomin vs Anna | 6–13 | 31.58% |
| Retro_Boomin vs Fahkumram | 8–10 | 44.44% |
| Retro_Boomin vs Kuma | 9–3 | 75.00% |
| Retro_Boomin vs Zafina | 1–8 | 11.11% |
| Retro_Boomin vs Panda | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.