| FRACTURE vs Jin | 458–501 | 47.76% |
| FRACTURE vs Kazuya | 416–475 | 46.69% |
| FRACTURE vs Bryan | 325–327 | 49.85% |
| FRACTURE vs Hwoarang | 328–322 | 50.46% |
| FRACTURE vs Dragunov | 317–309 | 50.64% |
| FRACTURE vs King | 267–302 | 46.92% |
| FRACTURE vs Law | 280–238 | 54.05% |
| FRACTURE vs Reina | 233–203 | 53.44% |
| FRACTURE vs Feng | 151–236 | 39.02% |
| FRACTURE vs Steve | 177–202 | 46.70% |
| FRACTURE vs Paul | 180–190 | 48.65% |
| FRACTURE vs Devil Jin | 149–212 | 41.27% |
| FRACTURE vs Asuka | 169–174 | 49.27% |
| FRACTURE vs Lee | 157–165 | 48.76% |
| FRACTURE vs Lili | 135–185 | 42.19% |
| FRACTURE vs Jun | 148–159 | 48.21% |
| FRACTURE vs Azucena | 137–158 | 46.44% |
| FRACTURE vs Lidia | 120–154 | 43.80% |
| FRACTURE vs Heihachi | 123–142 | 46.42% |
| FRACTURE vs Eddy | 119–133 | 47.22% |
| FRACTURE vs Yoshimitsu | 103–142 | 42.04% |
| FRACTURE vs Lars | 99–121 | 45.00% |
| FRACTURE vs Alisa | 105–115 | 47.73% |
| FRACTURE vs Raven | 92–124 | 42.59% |
| FRACTURE vs Leroy | 82–132 | 38.32% |
| FRACTURE vs Leo | 98–109 | 47.34% |
| FRACTURE vs Nina | 74–131 | 36.10% |
| FRACTURE vs Victor | 79–120 | 39.70% |
| FRACTURE vs Armor King | 87–111 | 43.94% |
| FRACTURE vs Jack-8 | 78–90 | 46.43% |
| FRACTURE vs Zafina | 58–91 | 38.93% |
| FRACTURE vs Clive | 62–75 | 45.26% |
| FRACTURE vs Xiaoyu | 62–74 | 45.59% |
| FRACTURE vs Claudio | 54–67 | 44.63% |
| FRACTURE vs Kuma | 29–53 | 35.37% |
| FRACTURE vs Shaheen | 34–37 | 47.89% |
| FRACTURE vs Anna | 33–31 | 51.56% |
| FRACTURE vs Miary Zo | 23–41 | 35.94% |
| FRACTURE vs Fahkumram | 16–28 | 36.36% |
| FRACTURE vs Panda | 6–14 | 30.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.