| Armoklauf vs Kazuya | 154–185 | 45.43% |
| Armoklauf vs Jin | 153–180 | 45.95% |
| Armoklauf vs Bryan | 131–110 | 54.36% |
| Armoklauf vs Heihachi | 129–100 | 56.33% |
| Armoklauf vs King | 90–118 | 43.27% |
| Armoklauf vs Steve | 88–118 | 42.72% |
| Armoklauf vs Paul | 71–86 | 45.22% |
| Armoklauf vs Hwoarang | 59–84 | 41.26% |
| Armoklauf vs Law | 58–75 | 43.61% |
| Armoklauf vs Dragunov | 57–74–1 | 43.51% |
| Armoklauf vs Yoshimitsu | 54–70 | 43.55% |
| Armoklauf vs Reina | 58–57 | 50.43% |
| Armoklauf vs Lee | 41–71 | 36.61% |
| Armoklauf vs Lili | 41–56 | 42.27% |
| Armoklauf vs Fahkumram | 29–64 | 31.18% |
| Armoklauf vs Devil Jin | 48–44 | 52.17% |
| Armoklauf vs Azucena | 38–53 | 41.76% |
| Armoklauf vs Anna | 34–45 | 43.04% |
| Armoklauf vs Asuka | 40–36 | 52.63% |
| Armoklauf vs Armor King | 44–31 | 58.67% |
| Armoklauf vs Jun | 34–37 | 47.89% |
| Armoklauf vs Clive | 29–41 | 41.43% |
| Armoklauf vs Victor | 35–34 | 50.72% |
| Armoklauf vs Lars | 30–37 | 44.78% |
| Armoklauf vs Feng | 28–38 | 42.42% |
| Armoklauf vs Xiaoyu | 31–29 | 51.67% |
| Armoklauf vs Lidia | 22–36 | 37.93% |
| Armoklauf vs Eddy | 16–37 | 30.19% |
| Armoklauf vs Leo | 20–30 | 40.00% |
| Armoklauf vs Nina | 26–24 | 52.00% |
| Armoklauf vs Alisa | 20–25 | 44.44% |
| Armoklauf vs Jack-8 | 19–21 | 47.50% |
| Armoklauf vs Claudio | 21–18 | 53.85% |
| Armoklauf vs Raven | 14–23 | 37.84% |
| Armoklauf vs Leroy | 9–22 | 29.03% |
| Armoklauf vs Shaheen | 9–8 | 52.94% |
| Armoklauf vs Kuma | 4–11 | 26.67% |
| Armoklauf vs Zafina | 9–6 | 60.00% |
| Armoklauf vs Panda | 4–9 | 30.77% |
| Armoklauf vs Miary Zo | 3–7 | 30.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.