| Armoklauf vs Kazuya | 178–197 | 47.47% |
| Armoklauf vs Jin | 168–205 | 45.04% |
| Armoklauf vs Bryan | 144–119 | 54.75% |
| Armoklauf vs Heihachi | 140–107 | 56.68% |
| Armoklauf vs Steve | 103–135 | 43.28% |
| Armoklauf vs King | 103–131 | 44.02% |
| Armoklauf vs Hwoarang | 71–105 | 40.34% |
| Armoklauf vs Paul | 73–98 | 42.69% |
| Armoklauf vs Law | 71–93 | 43.29% |
| Armoklauf vs Dragunov | 62–88–1 | 41.33% |
| Armoklauf vs Yoshimitsu | 59–72 | 45.04% |
| Armoklauf vs Reina | 64–60 | 51.61% |
| Armoklauf vs Lee | 42–76 | 35.59% |
| Armoklauf vs Fahkumram | 32–69 | 31.68% |
| Armoklauf vs Lili | 42–58 | 42.00% |
| Armoklauf vs Armor King | 53–47 | 53.00% |
| Armoklauf vs Devil Jin | 52–46 | 53.06% |
| Armoklauf vs Azucena | 40–58 | 40.82% |
| Armoklauf vs Anna | 37–49 | 43.02% |
| Armoklauf vs Asuka | 44–41 | 51.76% |
| Armoklauf vs Jun | 40–43 | 48.19% |
| Armoklauf vs Lars | 33–45 | 42.31% |
| Armoklauf vs Clive | 30–47 | 38.96% |
| Armoklauf vs Victor | 37–39 | 48.68% |
| Armoklauf vs Feng | 29–43 | 40.28% |
| Armoklauf vs Xiaoyu | 31–31 | 50.00% |
| Armoklauf vs Eddy | 19–42 | 31.15% |
| Armoklauf vs Lidia | 23–38 | 37.70% |
| Armoklauf vs Nina | 34–25 | 57.63% |
| Armoklauf vs Leo | 23–33 | 41.07% |
| Armoklauf vs Alisa | 25–30 | 45.45% |
| Armoklauf vs Leroy | 16–27 | 37.21% |
| Armoklauf vs Claudio | 22–20 | 52.38% |
| Armoklauf vs Jack-8 | 20–21 | 48.78% |
| Armoklauf vs Raven | 14–23 | 37.84% |
| Armoklauf vs Miary Zo | 14–15 | 48.28% |
| Armoklauf vs Shaheen | 9–9 | 50.00% |
| Armoklauf vs Kuma | 4–12 | 25.00% |
| Armoklauf vs Zafina | 9–7 | 56.25% |
| Armoklauf vs Panda | 5–9 | 35.71% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.