| MAXpowr vs Jin | 127–148 | 46.18% |
| MAXpowr vs Kazuya | 157–112 | 58.36% |
| MAXpowr vs Bryan | 130–134 | 49.24% |
| MAXpowr vs Dragunov | 117–127 | 47.95% |
| MAXpowr vs Steve | 97–126 | 43.50% |
| MAXpowr vs King | 109–107–1 | 50.46% |
| MAXpowr vs Hwoarang | 99–97 | 50.51% |
| MAXpowr vs Reina | 59–96 | 38.06% |
| MAXpowr vs Paul | 77–75 | 50.66% |
| MAXpowr vs Law | 71–68 | 51.08% |
| MAXpowr vs Yoshimitsu | 64–75 | 46.04% |
| MAXpowr vs Lee | 61–76 | 44.53% |
| MAXpowr vs Fahkumram | 71–65 | 52.21% |
| MAXpowr vs Lili | 76–54 | 58.46% |
| MAXpowr vs Armor King | 58–67 | 46.40% |
| MAXpowr vs Eddy | 62–59 | 51.24% |
| MAXpowr vs Asuka | 56–58 | 49.12% |
| MAXpowr vs Lars | 51–59 | 46.36% |
| MAXpowr vs Victor | 59–45 | 56.73% |
| MAXpowr vs Heihachi | 43–58 | 42.57% |
| MAXpowr vs Xiaoyu | 52–48 | 52.00% |
| MAXpowr vs Devil Jin | 53–44 | 54.64% |
| MAXpowr vs Alisa | 55–42 | 56.70% |
| MAXpowr vs Jun | 52–42 | 55.32% |
| MAXpowr vs Nina | 38–47 | 44.71% |
| MAXpowr vs Leo | 39–41 | 48.75% |
| MAXpowr vs Feng | 35–44 | 44.30% |
| MAXpowr vs Azucena | 42–34 | 55.26% |
| MAXpowr vs Lidia | 33–34 | 49.25% |
| MAXpowr vs Claudio | 22–39 | 36.07% |
| MAXpowr vs Jack-8 | 25–33 | 43.10% |
| MAXpowr vs Clive | 25–28 | 47.17% |
| MAXpowr vs Anna | 29–18 | 61.70% |
| MAXpowr vs Kuma | 15–29 | 34.09% |
| MAXpowr vs Raven | 19–24 | 44.19% |
| MAXpowr vs Zafina | 17–22 | 43.59% |
| MAXpowr vs Miary Zo | 10–28 | 26.32% |
| MAXpowr vs Leroy | 10–26 | 27.78% |
| MAXpowr vs Shaheen | 15–18 | 45.45% |
| MAXpowr vs Panda | 10–8 | 55.56% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.