| 卍ONI-work卍 vs Jun | 15–7 | 68.18% |
| 卍ONI-work卍 vs Armor King | 19–3 | 86.36% |
| 卍ONI-work卍 vs King | 13–6 | 68.42% |
| 卍ONI-work卍 vs Kazuya | 14–2 | 87.50% |
| 卍ONI-work卍 vs Victor | 14–2 | 87.50% |
| 卍ONI-work卍 vs Bryan | 6–9 | 40.00% |
| 卍ONI-work卍 vs Miary Zo | 11–3 | 78.57% |
| 卍ONI-work卍 vs Yoshimitsu | 8–3 | 72.73% |
| 卍ONI-work卍 vs Asuka | 8–3 | 72.73% |
| 卍ONI-work卍 vs Jin | 7–3 | 70.00% |
| 卍ONI-work卍 vs Azucena | 8–2 | 80.00% |
| 卍ONI-work卍 vs Law | 8–1 | 88.89% |
| 卍ONI-work卍 vs Dragunov | 6–3 | 66.67% |
| 卍ONI-work卍 vs Paul | 2–6 | 25.00% |
| 卍ONI-work卍 vs Steve | 5–3 | 62.50% |
| 卍ONI-work卍 vs Lili | 8–0 | 100.00% |
| 卍ONI-work卍 vs Xiaoyu | 7–0 | 100.00% |
| 卍ONI-work卍 vs Reina | 7–0 | 100.00% |
| 卍ONI-work卍 vs Devil Jin | 3–3 | 50.00% |
| 卍ONI-work卍 vs Zafina | 3–2 | 60.00% |
| 卍ONI-work卍 vs Fahkumram | 5–0 | 100.00% |
| 卍ONI-work卍 vs Lars | 4–0 | 100.00% |
| 卍ONI-work卍 vs Alisa | 2–2 | 50.00% |
| 卍ONI-work卍 vs Shaheen | 0–4 | 0.00% |
| 卍ONI-work卍 vs Nina | 2–2 | 50.00% |
| 卍ONI-work卍 vs Jack-8 | 2–1 | 66.67% |
| 卍ONI-work卍 vs Kuma | 1–2 | 33.33% |
| 卍ONI-work卍 vs Panda | 2–1 | 66.67% |
| 卍ONI-work卍 vs Hwoarang | 2–0 | 100.00% |
| 卍ONI-work卍 vs Feng | 1–1 | 50.00% |
| 卍ONI-work卍 vs Leo | 1–1 | 50.00% |
| 卍ONI-work卍 vs Claudio | 2–0 | 100.00% |
| 卍ONI-work卍 vs Lee | 0–2 | 0.00% |
| 卍ONI-work卍 vs Raven | 2–0 | 100.00% |
| 卍ONI-work卍 vs Lidia | 2–0 | 100.00% |
| 卍ONI-work卍 vs Clive | 2–0 | 100.00% |
| 卍ONI-work卍 vs Anna | 0–2 | 0.00% |
| 卍ONI-work卍 vs Eddy | 0–1 | 0.00% |
| 卍ONI-work卍 vs Heihachi | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.