| Eien no Ai vs Kazuya | 131–144 | 47.64% |
| Eien no Ai vs Jin | 93–109 | 46.04% |
| Eien no Ai vs Reina | 105–91 | 53.57% |
| Eien no Ai vs King | 75–98 | 43.35% |
| Eien no Ai vs Bryan | 80–92 | 46.51% |
| Eien no Ai vs Heihachi | 81–88 | 47.93% |
| Eien no Ai vs Hwoarang | 56–90 | 38.36% |
| Eien no Ai vs Yoshimitsu | 72–73 | 49.66% |
| Eien no Ai vs Steve | 60–79 | 43.17% |
| Eien no Ai vs Paul | 60–78 | 43.48% |
| Eien no Ai vs Dragunov | 58–78 | 42.65% |
| Eien no Ai vs Lili | 72–57 | 55.81% |
| Eien no Ai vs Clive | 55–70 | 44.00% |
| Eien no Ai vs Asuka | 62–61 | 50.41% |
| Eien no Ai vs Law | 50–65 | 43.48% |
| Eien no Ai vs Jun | 53–57 | 48.18% |
| Eien no Ai vs Anna | 33–58 | 36.26% |
| Eien no Ai vs Devil Jin | 40–49 | 44.94% |
| Eien no Ai vs Eddy | 35–49 | 41.67% |
| Eien no Ai vs Lee | 37–43 | 46.25% |
| Eien no Ai vs Lars | 49–30 | 62.03% |
| Eien no Ai vs Xiaoyu | 32–43 | 42.67% |
| Eien no Ai vs Nina | 33–42 | 44.00% |
| Eien no Ai vs Lidia | 26–42 | 38.24% |
| Eien no Ai vs Azucena | 39–27 | 59.09% |
| Eien no Ai vs Victor | 28–35 | 44.44% |
| Eien no Ai vs Feng | 28–29 | 49.12% |
| Eien no Ai vs Leo | 23–34 | 40.35% |
| Eien no Ai vs Alisa | 23–31 | 42.59% |
| Eien no Ai vs Fahkumram | 26–19 | 57.78% |
| Eien no Ai vs Armor King | 29–16 | 64.44% |
| Eien no Ai vs Raven | 23–20 | 53.49% |
| Eien no Ai vs Claudio | 15–24 | 38.46% |
| Eien no Ai vs Leroy | 24–15 | 61.54% |
| Eien no Ai vs Jack-8 | 13–20 | 39.39% |
| Eien no Ai vs Kuma | 8–9 | 47.06% |
| Eien no Ai vs Zafina | 9–8 | 52.94% |
| Eien no Ai vs Panda | 7–8 | 46.67% |
| Eien no Ai vs Shaheen | 2–9 | 18.18% |
| Eien no Ai vs Miary Zo | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.