| LightYagami vs Reina | 42–38 | 52.50% |
| LightYagami vs Jin | 34–25 | 57.63% |
| LightYagami vs King | 31–22 | 58.49% |
| LightYagami vs Kazuya | 28–25 | 52.83% |
| LightYagami vs Steve | 31–20 | 60.78% |
| LightYagami vs Hwoarang | 33–17 | 66.00% |
| LightYagami vs Heihachi | 27–19 | 58.70% |
| LightYagami vs Armor King | 20–23 | 46.51% |
| LightYagami vs Eddy | 28–10 | 73.68% |
| LightYagami vs Clive | 26–12 | 68.42% |
| LightYagami vs Azucena | 12–24 | 33.33% |
| LightYagami vs Law | 17–18 | 48.57% |
| LightYagami vs Jun | 24–10 | 70.59% |
| LightYagami vs Bryan | 15–14 | 51.72% |
| LightYagami vs Lili | 13–15 | 46.43% |
| LightYagami vs Nina | 18–10 | 64.29% |
| LightYagami vs Dragunov | 15–12 | 55.56% |
| LightYagami vs Leroy | 11–16 | 40.74% |
| LightYagami vs Victor | 7–19 | 26.92% |
| LightYagami vs Paul | 9–16 | 36.00% |
| LightYagami vs Asuka | 16–5 | 76.19% |
| LightYagami vs Feng | 9–12 | 42.86% |
| LightYagami vs Leo | 15–6 | 71.43% |
| LightYagami vs Raven | 11–9 | 55.00% |
| LightYagami vs Lars | 12–6 | 66.67% |
| LightYagami vs Lidia | 14–4 | 77.78% |
| LightYagami vs Fahkumram | 12–5 | 70.59% |
| LightYagami vs Lee | 8–8 | 50.00% |
| LightYagami vs Anna | 7–7 | 50.00% |
| LightYagami vs Xiaoyu | 7–6 | 53.85% |
| LightYagami vs Yoshimitsu | 6–6 | 50.00% |
| LightYagami vs Jack-8 | 10–2 | 83.33% |
| LightYagami vs Alisa | 4–8 | 33.33% |
| LightYagami vs Devil Jin | 7–4 | 63.64% |
| LightYagami vs Kuma | 4–7 | 36.36% |
| LightYagami vs Claudio | 5–4 | 55.56% |
| LightYagami vs Shaheen | 3–6 | 33.33% |
| LightYagami vs Panda | 2–1 | 66.67% |
| LightYagami vs Zafina | 2–1 | 66.67% |
| LightYagami vs Miary Zo | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.