| gizu.gizu vs Bryan | 421–294 | 58.88% |
| gizu.gizu vs Steve | 360–294 | 55.05% |
| gizu.gizu vs Asuka | 309–319 | 49.20% |
| gizu.gizu vs Hwoarang | 305–320 | 48.80% |
| gizu.gizu vs Dragunov | 328–296 | 52.56% |
| gizu.gizu vs Yoshimitsu | 304–253 | 54.58% |
| gizu.gizu vs Kazuya | 243–304 | 44.42% |
| gizu.gizu vs Jack-8 | 247–291 | 45.91% |
| gizu.gizu vs Xiaoyu | 254–272 | 48.29% |
| gizu.gizu vs King | 253–269 | 48.47% |
| gizu.gizu vs Lili | 277–234 | 54.21% |
| gizu.gizu vs Lee | 258–249 | 50.89% |
| gizu.gizu vs Heihachi | 235–269 | 46.63% |
| gizu.gizu vs Paul | 232–261 | 47.06% |
| gizu.gizu vs Feng | 227–249 | 47.69% |
| gizu.gizu vs Nina | 223–222 | 50.11% |
| gizu.gizu vs Eddy | 223–204 | 52.22% |
| gizu.gizu vs Reina | 197–224 | 46.79% |
| gizu.gizu vs Jin | 217–195 | 52.67% |
| gizu.gizu vs Law | 203–186 | 52.19% |
| gizu.gizu vs Alisa | 204–161 | 55.89% |
| gizu.gizu vs Lars | 175–178 | 49.58% |
| gizu.gizu vs Shaheen | 201–144 | 58.26% |
| gizu.gizu vs Leo | 201–136 | 59.64% |
| gizu.gizu vs Claudio | 157–179 | 46.73% |
| gizu.gizu vs Azucena | 169–166 | 50.45% |
| gizu.gizu vs Victor | 146–188 | 43.71% |
| gizu.gizu vs Lidia | 177–150 | 54.13% |
| gizu.gizu vs Clive | 165–161 | 50.61% |
| gizu.gizu vs Zafina | 150–173 | 46.44% |
| gizu.gizu vs Raven | 130–185 | 41.27% |
| gizu.gizu vs Devil Jin | 172–136 | 55.84% |
| gizu.gizu vs Leroy | 168–124 | 57.53% |
| gizu.gizu vs Jun | 134–144 | 48.20% |
| gizu.gizu vs Anna | 103–120 | 46.19% |
| gizu.gizu vs Fahkumram | 87–87 | 50.00% |
| gizu.gizu vs Kuma | 72–91 | 44.17% |
| gizu.gizu vs Panda | 50–83 | 37.59% |
| gizu.gizu vs Armor King | 43–29 | 59.72% |
| gizu.gizu vs Miary Zo | 17–13 | 56.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.