| Gregicide vs King | 167–297 | 35.99% |
| Gregicide vs Kazuya | 176–271 | 39.37% |
| Gregicide vs Jin | 194–214 | 47.55% |
| Gregicide vs Bryan | 166–207 | 44.50% |
| Gregicide vs Steve | 148–200 | 42.53% |
| Gregicide vs Reina | 145–189 | 43.41% |
| Gregicide vs Law | 118–205 | 36.53% |
| Gregicide vs Hwoarang | 134–187 | 41.74% |
| Gregicide vs Heihachi | 103–150 | 40.71% |
| Gregicide vs Dragunov | 82–162 | 33.61% |
| Gregicide vs Eddy | 81–155 | 34.32% |
| Gregicide vs Lidia | 86–136 | 38.74% |
| Gregicide vs Jun | 94–119 | 44.13% |
| Gregicide vs Azucena | 95–117 | 44.81% |
| Gregicide vs Yoshimitsu | 115–94 | 55.02% |
| Gregicide vs Lili | 93–108 | 46.27% |
| Gregicide vs Lars | 99–100 | 49.75% |
| Gregicide vs Asuka | 82–110 | 42.71% |
| Gregicide vs Paul | 71–101 | 41.28% |
| Gregicide vs Victor | 73–99 | 42.44% |
| Gregicide vs Lee | 83–83 | 50.00% |
| Gregicide vs Clive | 51–106 | 32.48% |
| Gregicide vs Fahkumram | 60–97 | 38.22% |
| Gregicide vs Xiaoyu | 73–78 | 48.34% |
| Gregicide vs Nina | 64–79 | 44.76% |
| Gregicide vs Feng | 56–74 | 43.08% |
| Gregicide vs Devil Jin | 53–76 | 41.09% |
| Gregicide vs Leroy | 45–72 | 38.46% |
| Gregicide vs Jack-8 | 32–81 | 28.32% |
| Gregicide vs Raven | 43–64 | 40.19% |
| Gregicide vs Alisa | 48–52 | 48.00% |
| Gregicide vs Leo | 50–49 | 50.51% |
| Gregicide vs Anna | 31–63 | 32.98% |
| Gregicide vs Armor King | 38–48 | 44.19% |
| Gregicide vs Shaheen | 21–43 | 32.81% |
| Gregicide vs Claudio | 15–39 | 27.78% |
| Gregicide vs Kuma | 19–33 | 36.54% |
| Gregicide vs Zafina | 21–28 | 42.86% |
| Gregicide vs Miary Zo | 13–22 | 37.14% |
| Gregicide vs Panda | 0–13 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.